January 09, 2017
Regular readers will be aware of the general contempt in which I hold co-operative games. Yet Arkham Horror, Robinson Crusoe and the D&D Adventure System are all games I rate highly. How to square this circle? Well, what those games have in common is that they project the semblance of being alive. Creatures move, events change, players need to actually co-operate due to the complexity and uncertainty. Contrast that to the rash of titles inspired by Pandemic which are far more static and which you can play almost by rote. Pandemic: Reign of Cthulhu looks...