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Cthulhu Wars noobs ,,,

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29 Apr 2017 14:05 #247439 by Brewmiester
Late to the party I know but it looks like I might get my first game of this in tomorrow. Should be 3 or 4 players. Any tips for first time players?

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29 Apr 2017 15:58 #247441 by SuperflyPete
Replied by SuperflyPete on topic Cthulhu Wars noobs ,,,
Shellie taught me the game in about 6 minutes, so my advice is "don't overthink". It's a really streamlined game but it doesn't appear to be based on the rules
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29 Apr 2017 17:12 #247443 by Michael Barnes
The process is REALLY easy. The only think that may need a rules check is the Ritual of Annihilation. But here is the secret. It is really just paying power to double your doom take for the turn, and the cost to do so goes up every time someone does it. The key strategy is to do it when you have an advantage on gates. And this is super important because it is how you pull ahead to win. If everyone has three gates and you do the Ritual, they go up three and you go up six.

Enforce on players that controlling gates is really key...as is not getting your Cultists nabbed by monsters. They need bodyguards.

Actions- pay power to do 'em. There is a short list on the player aid and most are self explanatory.

Combat- 6s hit, 5 and 4 "pains" (retreats), everything else is a miss. Simultaneous casulaties. Done.

The key to remembering the spellbook stuff is sell them off as video game achievments. Do this thing, you pick one of six. You don't really have to know them all up front.
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29 Apr 2017 21:54 #247447 by Scott_F
Replied by Scott_F on topic Cthulhu Wars noobs ,,,
You must have all 6 spellbooks to be eligible for victory; if players are lagging, take advantage and push the ritual track up towards game end and ignore their score when the ritual marker hits game over.

With 6 spellbooks you can both move and declare a fight on the same turn. Late game but really strong.

Hierarchy of dudes - monsters protect cultists from capture, GOOs trump monsters and can capture unless another GOO is protecting.

Don't think this is Nexus Ops; rolling dice isn't the point. Controlling gates is, unless you are Yellow Sign. You can play a good game and win with minimal battles.

Don't burn your power early in the round. Other players will take all your shit when you can't respond effectively.
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29 Apr 2017 21:59 #247448 by Brewmiester
Replied by Brewmiester on topic Cthulhu Wars noobs ,,,
Thanks everybody, unfortunately it sounds like we might have 5 show up and since I just have the base game will probably have to do something else.

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30 Apr 2017 12:20 #247459 by drewcula
Replied by drewcula on topic Cthulhu Wars noobs ,,,
Scott and Michael nailed it.
I guess I would just add that's it's good for everyone to know every factions' power.
Knowing your own strategy is good, knowing how to play around/against others is equally good.

I'm awaiting the arrival of "Onslaught 2" so I can increase the player count. I don't how well the game will play past 4, but I'm going try it!

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30 Apr 2017 17:12 #247484 by Brewmiester
Replied by Brewmiester on topic Cthulhu Wars noobs ,,,
We did end up with just 4 so we did get a game in. I'll post a short after action report to the what have you been playing thread.

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