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Blood Feud in New York
So, Blood Feud in New York. It's essentially Gangster Risk with vehicles, including limos, speed boats, and helicoptors with rotors that you can spin. And paper money. Unlike an old school Risk game where a player isn't out of the game until their last unit is extinct, you can take out a player in BFNY just by whacking his boss.Each player starts in a different borough of New York (or across the river in New Jersey) and builds up a criminal empire across a board that breaks NYC down into neighborhoods.You can win either by eliminating all the other bosses, or by ramping up your daily income to at least $6,000. You can hire hitmen, pay off the local cops, and kidnap members of other mob families.
There are some problems with the game. The biggest one is that you need to keep a calculator or some scratch paper handy, because hiring dudes and buying vehicles can get mathy. Actually, a laptop would be ideal, so you could set up a simple spreadsheet with unit prices locked in so that you just need to enter quantities to do the math each turn. Combat runs a little long, but offers enough advantages to the attacker to discourage players from turtling. And the vehicle movement rules get slightly complicated when you are picking up or dropping off passengers during movement.
Overall, I think that the pluses outweigh the minuses, and this is a game that deserves some play. But the one time that I did get it played, we quit after an hour because one player was bitching about the math. So this time I will have a calculator handy. Don't know if I can get people to try it this Saturday, but sometime soon. Now I need to go burn a couple of music mixes suitable for the urban crime environment.
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- Michael Barnes
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- Mountebank
- HYPOCRITE
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This game is fucking terrible, full stop. It's badly made, badly designed, badly presented. It reminds me of that time like around 1990, 1991 when you'd buy a random board game thinking it looked really cool but having no provenance on it and it turned out to be dreadful and almost unplayable. It represents the worst of the Risk/Axis and Allies lineage in just about every way. It was old fashioned and boring when it came out, I can't imagine that has changed.
And it STINKS. Literally. At least it did 13 years ago, maybe the smell has worn off of any copies that haven't been properly recycled.
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- engineer Al
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Michael Barnes wrote: This game is fucking terrible, full stop. It's badly made, badly designed, badly presented. It reminds me of that time like around 1990, 1991 when you'd buy a random board game thinking it looked really cool but having no provenance on it and it turned out to be dreadful and almost unplayable. It represents the worst of the Risk/Axis and Allies lineage in just about every way. It was old fashioned and boring when it came out, I can't imagine that has changed.
Can I get an "Amen"?
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- SuperflyPete
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It's old fashioned, but if you find that your group thinks it's boring, you may want to consider that it's either not for you, or that your group sucks.
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- Cranberries
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- SuperflyPete
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