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My new favorite designer
- Sagrilarus
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- D20
- Pull the Goalie
Almost all of my games are ridiculously (purposely) fragile, prone to distortion and built to become imbalanced the second a player makes a mistake. This simultaneously makes my job easier and harder. It's easier because I don't have to spend time ensuring there are comeback mechanisms or that the game is "fair", as I've zero interest in things being "fair". It's harder though because one can fall into the trap of making excuses and overlooking true, unintentional, problematic imbalances - luckily, I have Mary and several playtesters to keep me honest.
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- SuperflyPete
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- SuperflyPete
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- Sagrilarus
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An Infamous Traffic is not a Tom Russel title, but is quite a game about quite a topic and provides opportunity to really brutalize your friends. A seriously punchy game that does not brook mistakes with grace. You play well, or you get nuked. I've only gotten one play in but it was quite an experience.
Horse & Musket Dawn of an Era is a Sean Chick title based on the Hold the Line running gear. A bit pricey, EXCEPT for the fact that you can purchase it Print 'n Play for about $15 and you don't need to print the majority of the pieces. It runs on a Hold the Line board (or a Frederick's War board, or a C&C board, etc.) and doesn't use cards, so all you need to print are the chits and that's really easy.
Table Battles is a Tom Russel game and is due to be available for purchase again in just a few days. It's first run sold out quickly and people have been waiting. I made a PnP copy which wasn't hard (I started a thread on it, search for "Table Battles" if you want to see it) and it's a mapless wargame that covers a broad stretch of history. Game plays in about half an hour and has as much in common with Magic as it does with traditional wargames. Power up, keep your enemy on his heels, drive in when you have sufficient advantage. The initiative mechanism is one of the most interesting I've ever seen. Again, play well, or get hurt. One sizable mistake will likely end you; the game teaches lessons with efficiency.
I'm also looking at Grunwald Swords (a Russel title) that I don't know much about but it looks cool, and Supply Lines of the American Revolution (Russel) which is a legit wargame that uses a very interesting combat resolution, focusing more on maneuver and positioning. This one takes 3 hours to play (which means 4 for me) so it won't come out often, but I think it's $14 or something like that on Wargame Vault, some paper and probably some cubes. Worth a shot. The comments I've seen indicate that it is very different than other games.
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