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Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)
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Let's talk Small-Team Skirmish Games
- Michael Barnes
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Also a shout out for Mar Attacks! from Mantic. Which is probably cheap to pick up now that the game has died.
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- Michael Barnes
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What about Tannhauser, why does no one talk about Tannhauser anymore. It was a Big Deal for about a minute, wasn't it?
Also kind of weird that Aristeia hasn't had any traction at all, it seems...you'd think the Infinity fan base would be all over it, but there's very little out there about it. Probably in part due to the stupid title.
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- GorillaGrody
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Would anyone here like to test it? Here's what you need to know:
1) It's a two-page ruleset (double sided, so one page), designed to use any miniatures you have in your collection. The playtest packet is a pdf that also includes an introduction and a Roster Sheet.
2) Teams are 3-8 figures. Character Creation takes 5-10 minutes.
3) You probably have to like Fate/Fudge Dice, though I think we've streamlined their use in such a way as to make them compelling to skeptics.
4) You need a fair number of identically-shaped tokens in three different colors and an opaque bag. Raiding a copy of Eclipse should do the trick.
5) As with many of these games, terrain is key. You'll need terrain. And a ruler.
Go ahead and PM me here on TWBG if you're interested. Or you can write me. I'm at noslander at gmail dotcom, my name is Greg Purcell.
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- GorillaGrody
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My favorite system is A Song of Blades and Heroes, and the only problems I have with it are that it is specific to a generic-Fantasy background, it is specifically melee-centric, and that trying to reverse-engineer character creation for it is a real bear. We’ve attempted to address all of that with quick character creation and balanced ranged combat.
What we hope for with this system is to generate the feel of a a new-school, rules-light, pick-up-and-play RPG in a tactical miniatures game.
I mean, that’s all wishful thinking. We need feedback from playtesters to know whether we’ve approached success. We are excited about it, though.
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- SuperflyPete
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Postapoc and cool.
I still say Strange Aeons is the best skirmish game ever made, though.
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- GorillaGrody
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As a further note, these Activation Slots can be filled with Stagger, which represents damage taken as well as suppression (as you can't use those slots to Activate). Stagger also determines whether or not you're in Morale (and therefore capable of adding extra tokens to the bag). Take a fourth Stagger, check to see if you go out of action. There are no other markers or tokens used in the game; this distribution between two colors of token does a lot of heavy lifting.
I'll go ahead and post a Dropbox link to the doc. www.dropbox.com/sh/4ielzpaw7s79egw/AAD-p...LjKfdsPgjTfcmDa?dl=0
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Not saying this to color anyone's opinion, but to encourage you to give the system a try--I think you'll find it worth your while.
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- GorillaGrody
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quozl wrote: The rules look interesting. They need better organization though. I'll see if I can figure them out and give it a try.
Looking for all the feedback I can get. While the development of the game was highly collaborative, I've been left alone during this part of the process to sort through how best to present the rules. Thanks.
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I like what you're trying to do. Small team units, with flexibility on activation. Wound/suppression degrades performance, which I always like.
My biggest concern is the number of counters on the table. I also dislike the randomness of getting dodge & focus. That's like wasting action when fails, and that's never a good thing. Of course, players will probably try doing this as their first action when they get more than one activation.
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