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Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)

Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.

× For those who like to push chits.

The Fog of War rules now available

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18 Aug 2016 12:30 #232340 by engelstein
Hey all -

Just posted the rules for The Fog of War over on BGG. This is a two hour, two-player game of the European Theater of World War II, focusing on the planning and intelligence aspects of the war.

The Fog of War Rules

The game is finally at the printer, and will be released in Essen, and widely available a few weeks later (early November, most likely).

Geoff
The following user(s) said Thank You: Gary Sax, stoic, charlest

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18 Aug 2016 12:59 #232345 by charlest
Which are you more proud of Geoff, Dragon and Flagon or Fog of War?

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18 Aug 2016 13:11 - 18 Aug 2016 13:12 #232349 by engelstein

charlest wrote: Which are you more proud of Geoff, Dragon and Flagon or Fog of War?


Seriously? You're killing me, man.

Although I guess it's pretty clear for me in this case - The Fog of War would have to get the nod. I've been working on it (not full time, but on and off) for twelve years. And whereas Dragon & Flagon does a great job (IMO) of streamlining programmed movement, TFOW is something completely and totally different than any game on the market. I had to invent so much new stuff for this game, which is why it took so long.
Last edit: 18 Aug 2016 13:12 by engelstein.
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18 Aug 2016 14:07 #232356 by hotseatgames
I'm really glad to see so many new games coming out that list their time as 2 hours. For the longest time, if you wanted to show a 2 hour game to a publisher, they would say "nothing longer than 90 minutes." It really sucked. My group likes longer games.

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18 Aug 2016 15:23 #232365 by charlest

engelstein wrote:

charlest wrote: Which are you more proud of Geoff, Dragon and Flagon or Fog of War?


Seriously? You're killing me, man.

Although I guess it's pretty clear for me in this case - The Fog of War would have to get the nod. I've been working on it (not full time, but on and off) for twelve years. And whereas Dragon & Flagon does a great job (IMO) of streamlining programmed movement, TFOW is something completely and totally different than any game on the market. I had to invent so much new stuff for this game, which is why it took so long.


Hey, I couldn't let you off easy.

Insightful answers, thanks!

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