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Misjudged or Overlooked Games
Shellhead wrote: City of Remnants needed stronger presentation to stand out in a crowded marketplace. As you said, the board isn't attractive, and also the name isn't evocative. More importantly two to four players tends to be an awkward player count, because three is often an awkward number for game play. There is a definite market for two player games, but they sometimes don't scale well from two to multiplayer. For me, these were concerns, but the dealbreaker was the deckbuilder aspect.
I think City of Remnants is a better 3-4 player game than a 2 player game because in the 2 player game, you can turtle a bit and avoid conflict. The 2 player game becomes more of a resource management game and is weaker, but, it's still good. If you don't like deckbuilders, then it has no chance since it's a deckbuilder hybrid.
I wonder now how City of Remnants compares with Tyrants of the Underdark, which is another area control/deckbuilder hybrid. I haven't played Tyrants of the Underdark. I'd probably like Tyrants of the Underdark since I like this type of hybrid and I love R.A. Salvatore's Drizzt and his world of Menzoberranzan.
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- hotseatgames
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SuperflyTNT wrote: City of Remnants is still one of my all time favorite games.
It’s underrated by some, but not all...
superflycircus.com/2013/09/city-of-remna...be-a-space-gangster/
...and I go into why I think it undersold badly.
That article is great! I wish that you had introduced it in the thread. I picked up City of Remnants blindly in a trade in 2013. I traded Trains for it. Trains was dry and boring. City of Remnants wasn't.
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- SuperflyPete
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Also, it is SHIT with two. Yellow can win 80+% of the time. 3-4 is fine.
Underdark has some good ideas but isn’t great, IMO. I’ve only played twice, both with 3, and I wouldn’t NOT try it again but if I want to play area control with fighting I’d rather play Smash Up or fifty other, better games.
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I purchased Superstar Showdown thanks to this thread and after reading the rules I think I'm going to love it. It might be what I wanted from Gorechosen.
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gversace wrote: City of Remnants was a terrible experience for me. Played it 4 players at a con shortly after release, and there was literally an infinite loop that yellow exploited using one of the upgrades. Came away with the impression it was poorly playtested garbage.
Most of the games that I'm posting here for this category all have a fatal flaw or two that prevented them from being a success, at first... But, in the end, most of these games are epic if those flaws can be overlooked or if they were later corrected. This makes them so interesting. Sometimes something that's flawed creates its own allure whereas perfection often makes something feel sterile, artificial, or corporate. In City of Remnants, for example, they fixed that yellow faction loophole in the game's official FAQ. link In fact, that's probably why I was able to get a trade of City of Remnants for Trains since we traded before the FAQ came out, or the problem was reported, or, if the trader was so disgusted about it that they didn't follow up with it. Regardless, I ended up with a spectacular and epic Ameritrash game of asymmetrical Scii gang warfare on a prison planet and they ended up with Trains. Of course, Trains was the first to use deckbuilding and area control with a board and that's amazing in itself for game design.
I almost never buy games in pre-order or Kickstarter status or play them at conventions upon release so I don't experience any of these new release wrinkles or disappointments. I don't buy most of my games new at all so sticker shock doesn't shock me if a game is something less than perfect upon release. I wait for the hype to die down and wait for them to iron out the wrinkles. I usually pay very little for any of them.
Even if something is flawed, you can still have fun.
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- san il defanso
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I got it from Secret Satan last year, but I forgot about it until I was cleaning out my collection recently. Upon reading the rules it actually looks really neat. I'm curious if anyone else here ever tried it?
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san il defanso wrote: Has anyone heard of a game called Dragon Hordes? It's a minis game that came out 20 years ago in the form of a rulebook. In the back was all of the units, ready to be cut out so you could play with cardstock minis.
I got it from Secret Satan last year, but I forgot about it until I was cleaning out my collection recently. Upon reading the rules it actually looks really neat. I'm curious if anyone else here ever tried it?
www.reddit.com/r/boardgames/comments/2p9...atures_game_without/
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