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Heroes of the Storm players
I'm pretty bad
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Sorry. I was on all night and forgot to add anyone to my friends list, if you were looking for the request. Didn't see any come through, either, but it would have been pretty easy to miss with the overwhelming glut of eye candy. I played 8 or 9 games and managed to complete at least one, if not more, loadout for all of my toons. Crafted a couple things, too. I'd gotten the Toxic Diablo Prime skin on the PTR and didn't roll it in my chests, so that was 1600 shards immediately gone. But it's SO cool! Unlike the gallop of his other skins, this one scuttles in mounted mode like it's stalking something, Had a great comeback on Infernal Shrines. We were getting wrecked in the midgame; like "17 to 13" wrecked. We had a Cho'Gall who was having trouble and my friend, Mike, had decided to go with Nova, whom he's really good with, but Nova does jack-all on Shrines because she can't contribute to the objective at all and also can't waveclear and we're down a lane presence already with CG. So, I was gritting my teeth a bit when he opted into that but, again, he's really good with her.
So I look up at one point and see the level difference and I'm ready to resign myself to the loss. But here's where the "6.5. No comebacks." meme truly reveals itself. They had two problems: 1. An ETC who was really aggressive and setting himself up for a lot of picks. 2. They bunched up a lot. The former was easy to take advantage of. We won a teamfight shortly after the 17-13 disparity because ETC chased me into that little alleyway by the middle shrine and I promptly Overpowered him right between me and Cho'Gall. One dead cow later, we won a 5v4 which really became a 5v3 when Nova erased their Li Ming. You gain yuuuge XP for killing heroes that are higher level than you. The next shrine came up and they kept piling into a corner to either chase us or kill guardians. You know what's really good against bunched up heroes? Apocalypse and Shadow Bolt Volley. Especially after 20, when the latter pierces. That's a quadruple kill and a walk to the core to win a game we really shouldn't have. Mike ended up with a dozen kills. I got top siege and top XP and still didn't make the MVP screen. sigh...
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Tier 1: I like all three quests, but Wave is the easiest/least risky to complete and brings the most benefit to your team and not just you.
Tier 2: Take your pick. I still favor Shock, but you could make an argument for any of them.
Tier 3: Hand of Prot (aka Cleanse) is the best IF (50 point font IF!), you know how and when to use it. If not, go with Guardian, which can effectively do the same thing (i.e. save someone who's gonna die.)
Tier 4: Shield is still so, so good, especially if you have the awareness/skill to save someone at a clutch moment. OTOH, most QM fights are such clusterfucks that Storm has insane value and even more right now with so many new players.
Tier 5: Spell Shield for if you're really getting focused, but Well Met can set up kills like nothing else and Uther, now being a true front-liner, can set them up as good as many Warriors. I wish Blessed healed for 20%.
Tier 6: I took Beacon because I was getting hit hard at the 16 power spike, but I swapped out for Benediction a lot because Piano Uther is still a thing. That said, if you end up in a double Support comp (I had one, maybe?), Tyr's can easily be the pick.
Tier 7: I stuck with Redemption because I'm weak and was getting focused (this is like a chorus) I didn't try Divine Prot but it looks amazing. First thing I'm doing the next time I hit 20. But... Redemption...
Anyway, he's huge (yuge!) fun and I'm probably going to craft that Felflame skin, even though I have the Judgement one and love it.
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I went with the balanced bundle but I still have 66k to spend. Who else should I buy?
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You have three of the best melee assassins in Illidan, Thrall, and Ragnaros. So you could grab some ranged assassins like Kael'thas (awesome waveclear, high burst potential), Tychus (tank killer, short range, decent mobility), and Falstad (great single target burst, amazing utility with Gust, global presence.)
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Speed kills.
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"What do you do?"
"I kill people."
And she's not even as interesting as Leon . Gimme the fucking houseplant any day.
We're in a game last night on Towers. I'm on Li Li because she's OP OP right now in the damage build. The reason I went damage is because we had a Morales, plus Leoric and Li Ming. The even greater upside to playing Li Li in this situation was our opposing team: Butcher, Tychus, Varian. Li Li's most overpowered ability right now is Blinding Wind. A blind. Against three of the most powerful auto-attackers in the game (they also had a Li Li and a Genji.) It was hilarious. I don't think the Butcher got a kill the whole game. Every time he'd dive in, I'd just blind him and we'd turn and try to erase him. That said, that's a ton of DPS on some fairly durable (or evasive) toons, so we went down 8 points in the midgame. But proper soaking gave us the XP edge and we reached 20 while our opponents were still at 18, so we were able to take two rounds of altars without much trouble and then won a teamfight 3-0 and closed it out.
Also, for anyone who may not know, Alt + whatever ability you want to use is a self-cast. I had to inform an overzealous Medivh of that last night so that he could save himself a couple times with Force of Will (Alt+W), rather than trying to pick himself out with the mouse in the midst of a chaotic fight.
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Brewmiester wrote: Invites sent.
I went with the balanced bundle but I still have 66k to spend. Who else should I buy?
Assuming you mean the flex bundle...I'd get Kharazim.
Kharazim is a support but if you go with his E build he can do insane damage. The way Kharazim works is all of his abilities that do damage do it via basic attacks.
His E ability, deadly reach, doubles his attack speed and attack range for 2 seconds, with a 10 second cooldown.
You take insight at level 1. Every 3 basic attacks gives you a bit of mana back, and you gain a stack of insight. and at 100 stacks, every three hits causes all of his cooldowns to be reduced by 1 second.
At level 7 you take blazing fists, which reduces the cooldown of his E by 0.75 seconds, which will stack with insight once you get your 100 stacks.
His level 13 doubles the duration of E to 4 seconds.
His BASE attack speed is 2, so with deadly reach active, you're hitting 4 times per second, and with a duration of 4 seconds, you're landing 16 blows. 16 blows will proc both insight and blazing fists five times, reducing the cooldown of deadly reach by 8.75 seconds, and since the duration of the ability is 4 seconds, you can literally always be using deadly reach so long as you're close enough to something to punch. If you have to stutter step, 4 procs will still allow you to use it indefinitely, and 3 procs will let you use it with only a 0.75 second gap. As if that wasn't enough, insight's mana return will more than cover the cost of reactivating deadly reach.
This doesn't even factor in you hitting W on cooldown for sustain or using seven sided strike as your ultimate which keeps landing blows and makes you invincible for the duration.
His damage isn't THAT high, so It's not as broken as that might make it sound, but it's fucking FUN when you get it going, because you can go Q>E>Q>E to initiate, pound, chase and pound again, and god help anyone who doesn't realize what you're about to do. Backline supports just melt to this and king of the hill type objectives become your killing fields.
I'd probably also get Lucio. He's ridiculous right now. He's almost as effective as Morales but a lot more fun to use as he has the escapably that Morales lacks.
I'd get Gul'Dan, too. He has a really high skill cap in that he has no natural mana regen and must spend life to keep his spells fueled, but oh man, those spells.
His Q is a cone that does a great deal of damage and can be cast in quick succession. his W is a life steal effect that can help him keep his mana full, and his E... oh man his E. It's 3 columns of damage that hit hard initially and then even harder over time.
I don't think there's a non-ult, non-disable ability I fear more than GulDan's E. Chromie's W does more damage but is easy to avoid, same for Li Ming's W, Kael'thas's Q is close, but that's also easier to avoid. A skilled GulDan can place it so it hits you with all three columns as you run away,
You already have them, but I'd spend time learning Varian and Nazeebo, probably my two favorite heroes and two of the easier heroes to play.
Also, learn Abathur. I can't even begin to express both how rewarding he is, and how much better I got at the game because I learned how to play Abathur, even though I'm still not very good with him. There are so many ways to build and play him. Here's a good video. It's a bit old but it gets the basics down
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Anyway, Stonecutter was on Li Li and I went with Thrall to try to solo a lane, Mike went with Zul'jin, even though he doesn't have a ton of experience with him. We also had a Johanna and a Sonya (Thankfully, they didn't have any blinds.) We traded payloads 1-for-1 for most of the game until we won a couple fights late and were able to get a 1 point edge. As soon as their Core dropped to 1, I started pinging the boss so we could close it out, but we didn't put it together until we went through another fight. Thankfully, I had the healing coin which ensured that we won that engagement, even though my health dropped significantly. We finally got on the boss, but the opposing Tyrael was back by then and, of course, had Holy Ground. I died to boss damage (man, he hits hard) and the Tyrael tried the steal but our team was able to outlast the Holy Ground and take the boss and the game.
Stonecutter had to leave to spend time with other humans (Who does that? We have XP to gain here, man!) so we switched to Unranked, since the queue time for 2s in TL was long. Somehow, in his first ever game of Unranked, Mike ended up being the banner. We were on Shrines and he had no clue. Classically, my first thought would have been Kerrigan, but this was Unranked, so I didn't know if that was even on their minds. I suggested Ragnaros and he banned that. They banned Stitches. Za? Mike wanted Abathur and two others had already pre-selected KT and Butcher. So damage wasn't going to be an issue, but sustain might, so I went with Tyrael as a front-liner. He's decent on the Shrines with Smite and is one of the best peelers in the game for KT and can try to keep Butcher alive on his inevitable dives with Righteousness. Our last guy was happy to play Brightwing, which at least gave us a global. Our opponents had already lined up Li Ming, Morales, and Nova. I told Mike he should ban one of the better tanks and someone else suggested Varian. My initial thought was Dehaka, to deny them a global. Their last two picks were, of course, Dehaka and Kerrigan.
So they had assloads of single-target removal, but were also kind of fragile on any target but the one Morales was on. Thankfully, our team recognized that and set about trying to erase anyone but Morales and her target. We lost the first two Punishers but played both of them correctly (i.e. behind the wall), so we had no teamwork issues. Mike had windowed out for a moment and, in clicking back into the game, took Survival Instincts, instead of the hat build (Glands) he prefers to play. As it turns out, the Instincts may have been really helpful, as he took down the bottom fort alone and fairly early. I took a mixed build with Tyrael: www.heroesfire.com/hots/talent-calculator/tyrael#hCCB
I went with some damage talents like Purge and Burning Rage because they were SO fragile. If I El'Druined next to Nova or Li Ming, they were going to die (and did, frequently; I think I had 8 or 9 kills. With Tyrael.) But Sanct is still Sanct and it led directly to my highlight of the game. We'd gotten into a lengthy fight on the third shrine, an Arcane one on top. At first it seemed like we had the edge, but then things imploded and we were in retreat. Morales and Nova had already died for them, but then KT, Butcher, and Brightwing all got run down by Dehaka and Li Ming's resets. I came late to the party after clearing a wave in mid. I immediately teleported next to Li Ming and killed her and was then engaged by Dehaka and Kerrigan returning from in front of our keep. Righteousness buffered the initial attacks and then exploded and Burning Rage just kept grinding them down. Dehaka burrowed to try to survive, but died when he emerged. Kerrigan was doing good damage (and gaining shields) so I flipped Sanctification and Smited to stay close to her when she started to run and took her out. So, yes, that was a 1v3 that I won. With Tyrael and about 10% health left. I walked into the Shrine, took the Punisher, Brightwing revived and 'ported to me and we escorted it in to take our first keep. Abathur took the second and suddenly we had a 20-17 advantage and wrapped up the game shortly thereafter.
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Regardless, I think I hate Hanamura. Every HOTS map has a mechanism to encourage team fights, and that's a good thing, but with the way Hanamura staggers the payloads you're basically forced to leave team fights once your payload spawns. I did that several times last night because everyone else was engaged and nobody was pushing the cart. Plus, if you do start down 6-5 your odds of coming back are lower than on just about any other map, which is one thing that HOTS is normally great at.
Ironically, this week's Tavern Brawl which more traditionally mirrored Overwatch's payload levels was a ton of fun.
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I haven't played a Brawl in a while. I got out of the habit because I was generating enough gold to buy heroes just by doing dailies (I seem to get the 600 and 800 ones on a regular basis) and since I've owned the majority of heroes as the game has moved along, I had less compulsion to get gold. Now that the brawl only gives a loot box, I have less reason than ever. They did enhance them by allowing heroes to gain XP when used in brawls, which was another point of reluctance, but it's still not really enough to pull me out of the regular game. It's too bad, because I really liked the ARAM and Punisher Arena ones. My favorite Arena ever was a Caverns where I was on Chromie. People just stroll down the only lane there, ignoring the side paths, and It's almost literally like shooting fish in a barrel with Sand Blast. I racked up 13 or 14 kills.
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