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Asmodee Conquers Catan
- san il defanso
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Here's the news on BGG.
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- Michael Barnes
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- san il defanso
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- SuperflyPete
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Michael Barnes wrote: Next week- Asmodee acquires exclusive rights for checkers.
For Immediate Release:
January 6, 2016
RESPIRATION: THE GAME
Asmodee North America is announcing that they have just secured the rights to RESPIRATION: THE GAME. Along with the license comes several patents, not the least of which is for the eighth element, oxygen. This game is being released as a "Living", subscription-model game. Each time a player RESPIRATES, Asmodee North America will receive a royalty, taken directly from PayPal.
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- ChristopherMD
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I'm sure Asmodee will do a fine job, I've supported several of their games in the past and they seem like a good company for the most part. But this is still sad, the industry is growing and becoming completely legitimate and that doesn't appeal to me. I'll still buy and play boardgames (c'mon man, I do love them after all) but I will miss that time period before all this stuff started happening. I liked it being small and niche, that was part of the appeal and isn't really true anymore.
It will only get worse given time. A brief glance at popular culture makes it pretty clear that boardgames are doing better all the time. At least there will be more people to play with, there's nothing wrong with that aspect. Or is there?
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- Cranberries
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You liked boardgames before they were cool?
C'mon, you can't make the claim that boardgames, by and large, aren't still small time cottage stuff. Jesus, if nothing else, kickstarter proves that it is.
So Asmodee gains Settlers. Great. The game is over 20 years old. Here's to hoping that thing ends up in every home.
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repoman wrote: JJ, you got your skinny jeans on too tight today.
You liked boardgames before they were cool?
I knew someone would reduce what I was trying to say into typical anti-hipster BS.
Not at all what I meant.
But your point can still be valid without that part.
BTW, I hated hipsters way before it was cool
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My concern here is that in order to further push the brand, they're going to try to find a way to bring it down to Monopoly or Stratego costs...~$10-15. Likely means being made in China.
I'll pass on that.
My copy of Catan is all beat to hell. Guess I'll pick up a copy of the current Mayfair edition before it's gone.
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san il defanso wrote: I confess to not knowing a lot about how this stuff goes down, but at some point does Asmodee attract attention from Hasbro? What does that look like?
Hasbro doesn't care about games, it cares about licensing properties. They have plenty of games already they can Force Awaken, which will sell because people already know their names.
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In a nutshell, it's also fortunate that game designs cannot be copyrighted. www.copyright.gov/fls/fl108.html To protect their product lines, these Leviathans have to bank on obtaining expensive and popular media licenses for their games, e.g., Star Wars. They must focus on the creation of luxury products, e.g., games with expensive artwork, game pieces, and miniatures that require economies of scale to produce at a point where profitability remains and the market will still clear their products.
Of course, Leviathans attempt to control their markets and prevent competitors; i.e., they attempt dominate the brick and mortar retailers by the creation of exclusive dealer relationships--they impose restrictions on the market and create barriers to entry. They'll attempt to limit the free market and prevent competitors from introducing competing product lines and hope that their retailers won't be able to add competitors. Corporate Leviathans will also attempt to SLAPP those entering the market; they'll have a law firm working full time to intimidate competitors to product their turf and intellectual property--they'll test the limits of property rights.
But, 3-D printing technology and Internet marketing will allow independent Mom and Pop Garage designers to come in and compete. They'll partner up with a lawyer to fend off the Leviathan SLAPP's. Mom and Pops have the independence which Leviathans don't to be creative and they gamble--they don't have to worry about stockholders, design committees, or venture capitalists looking over their shoulders--they dream, foolish dreams, they suffer for their art. But, they are the ones who create those crazy works of art that Leviathans cannot capture under a corporate model. When independent designers and small companies develop successful product lines, they'll eventually get bought out and absorbed by the Corporate Leviathans, but, this process drains the capital of Leviathans until it stretches the bounds of profit and they collapse. The cycle repeats.
Gamers are fickle. Brand allegiances are weak. Gamers look for the most creative designs. Indie designers will continue to compete--they'll do amazing things on a shoe-string budget--they'll win my dollars.
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