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No Man's Sky
- Legomancer
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- Dave Lartigue
I'm playing on free play, and these are my first impressions, cobbled together from Twitter.
I played NMS for about 10 hrs yesterday. I'm enjoying it a bunch. I don't know why.
I haven't read about the game. I don't know much about it other than what I've played. So I can only give a small picture.
What sold me on it were comparisons to Starflight, which I spoke of here: www.daveexmachina.com/wordpress/?p=9416 … Large map, many random worlds, exploration
I am mostly in it for exploration, which I'm enjoying. Always seeing what's on that side of the hill, even if it's the same as this side
I found exploration in Skyrim to be boring, because it was same things over and over. NMS doesn't change that.
And the "sticky" terrain means it's not even tricky to get from point A to point B. You just go there.
Yet I played for ten hours and am looking to play for more.
I'm not sure about trading. It's pretty easy to get money. And you don't really need it for anything. I don't know what you're trading FOR
that may come later. right now I can't afford a big ship but I'd only need one for carrying things to trade, so who cares
Many item upgrades mention combat, but I haven't fought anything yet.
It appears you're part of a gigantic shared universe, but so gigantic you're unlikely to ever notice. That's fine by me.
So it comes down to the exploration, of just finding a new thing, even if it's another weird shaped rock. So far that's enough for me
but I can fully understand how it may not be enough for others. For me, right now, I'm enjoying it. A lot of gamers won't.
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- Black Barney
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No Man's Sky is the single most exciting concept of a game i think I've seen in DECADES. I've been following it and the hype for a while now. You know I don't have a Sony console so I won't be able to play it but I would LOVE to hear about what it's like. ESPECIALLY in the first few play sessions, I want to know if they nail that feeling of TOTAL freedom. Like is it overwhelming or exhilarating?
So if u could pop on here once a week (or daily, even better) and just write up a quick paragraph or two of your experiences, I would love to read that stuff. You and I seem to like similar things (younger women, being dicks, etc) so i bet I could get a good idea how I'd like the game.
On this total freedom thing, here is how I think games in the past have nailed it or failed it
PilotWings - first game where I felt freedom in a videogame
Rogue Squadron - first game I feel freedom to approach a scenario anyway I want
Oblivion and Fallout 3 - total freedom
Skyrim - FAILED it. i felt like it was overwhelming the stuff you could do and places you could go
Zelda Wind Waker - NAILED IT. I actually felt at peace sailing the seas
GTA IV - NAILED it. Once you get access to the choppers, it's like you can do anything you want. i loved that.
Sid Meier's Pirates! = NAILED it. You have an entire career to do whatever the heck you want
Elite Dangerous - i didn't get it, but I wonder if it has that freedom aspect that No Man's Sky seems to have. Especially since the DLC where you can land on planets.
Anyway, I'm super excited for No Man's Sky and would love to hear about it. please check in here sometimes while you're glued to that game
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Which Sid Meier's Pirates! are you referring to? The old 80s game or the one that came out about 10 years ago?
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- SuperflyPete
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- hotseatgames
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- Black Barney
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NMS may be the kind of "activity" game that fits that role.
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- Legomancer
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Keep in mind that NMS is an indie game, not a AAA offering with big studio power behind it. It just happens to take on a large scale.
I should also point out, just for comparison, that I enjoyed The Witness and didn't think much of Firewatch, two other recent indie darlings. Oddly, NMS is closer to the latter than the former.
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- Legomancer
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Loved that game.
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jeb wrote: Is it even multiplayer? Could you, if you tried, actually meet up with another player? Is that a doable thing?
Sounds like no, despite the lead dev repeatedly saying during development it was possible, but unlikely. Two twitch streamers managed to coordinate a meetup, but when they got to the appointed spot, they couldn't see each other. It was definitely the same spot on the same planet, but they were both alone. The lead dev was cagey when asked about it, saying he was surprised two people had managed to meet up. Nobody's sure if the implied MP aspect was never there to begin with, or was quietly removed and not mentioned to anyone.
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Legomancer wrote: A friend of mine wrote up his experiences here"
Ladies and gentlemen, we are grinding in space
If that's a reference to the Spiritualized album, I'm sold.
Also, considering how much mileage I got out of Eidolon, a much more crude walking simulator in the post-human genre, I think this game is right up my alley. That $60 price is a bit steep, though.
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- Legomancer
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I had been heading towards a manufacturing facility to find out how to make Antimatter in order to use my hyperspace drive (which I'm not really interested in using yet, but this is one of the things the game is pointing me towards.) When I got there, the door was sealed and my mining laser wouldn't damage it. So I switched to the boltcaster (a combat mod for the mining laser) and started shooting the door.
There are these little drones flying around on planets called Sentinels. Normally they don't do much of anything, but me shooting the door pissed them off and they started attacking me. I was able to take down a few but then they killed me. This isn't unexpected; I'm not particularly tricked out for combat. When I died, I bounced back to my last save spot (which was right next to where I died) and a "grave" popped up. The sentinels had calmed down. Interacting with the grave got me my stuff back. The door was only halfway destroyed, so I repeated but this time was able to not die. (I later found a different sealed door and got killed by sentinels again.) Killing sentinels gives you some elements, some trade items, and there's an achievement.
Soon after, coming back from a space station, I got scanned and attacked by pirates. Again, my ship isn't exactly set up for a lot of combat, but I was able to keep my shields up and take them out. This got me some rarer elements and again, an achievement. Pretty sure this was a scripted "tutorial" interaction.
Answering some questions:
If you're looking to interact with other players, it seems like you're out of luck. For me, this is a plus.
There doesn't seem to be construction of stuff in the game other than enhancements to your suit, ship, and weapon.
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