Black Barney wrote: how's the flight feel? Like it is pretty cold and mechanical (simulation-like) like it is in Elite Dangerous, or does it feel a little more arcade-y?
I don't have much to compare it to. I haven't played Elite Dangerous. The wonky thing is that the flight controls are reversed (up to go up, down to go down), which is weird and takes getting used to.
Anecdotally, I think Barney should avoid this--there's basically no way to see everything. You have to let that go. That might be healthy as therapy for Barney, but I don't know if he can handle this medicine.
...can you do it though? Can you see, like five planets and decide to visit just one? There were FIVE but you'll only see ONE. You won't see the others, even though they are there.
...can you do it though? Can you see, like five planets and decide to visit just one? There were FIVE but you'll only see ONE. You won't see the others, even though they are there.
If I only see one, I'm fine. If I see all five and there’s no compelling reason to visit one over the other, I'll stare at the screen for a minute and then just turn the game off.
In Pirates!, I couldn't leave port unless I had a fixed destination in mind
As I said, it's not going to be for everyone. It's an indie game. I personally like that it's not a game trying to shove everything at you constantly. I like that it has a different feel from other stuff. Apparently there are dudes complaining that you can "speedrun" it in 30 hours or so, which hilariously misses the point.
I am one of the few who didn't enjoy Firewatch. I described it as a choose-your-own-adventure book where you had to walk a mile between pages. If it had just been exploring the area and finding things, I might have liked it more. People raved about the characters and the plot, but that stuff I found clumsy and annoying. I'm also the guy who played Mass Effect 2 and wanted all the side characters to quit bitching about their dads and help me save the goddamn galaxy. "Oh there's a race of beings looking to genocide everything and we have to stop them but darn it, I'm really worried that my son might be all hopped up on the space reefer." Well you go take care of that, then, because I got important shit to do.
I like about NMS that it doesn't shove all that stuff at you. Sure, sometimes I want a game like that. I want to shoot things and solve a mystery and steal pencils and chitchat with NPCs (That's a lie -- I never want to chitchat with NPCs.) But sometimes I want the game to just get the fuck out of the way and let me explore it. NMS does that for me.
Yeah, I'll get bored with it soon and finish Uncharted 4 and re-play a Fallout game and hope for a new game to pop up that doesn't assume I'm 14 and have all the time in the world to master it so I can get to level 3. But I can see going back to it when I want a break from other stuff and just calmly exploring what's out there.
As much as I'd like to play this, I'm steering clear of it until the PC release is stable. It's unplayable at the moment. Really bad form on the part of the developer to push something out that clearly had not been tested sufficiently on windows machines. The 7000+ negative reviews on Steam are deserved, IMO.
I'm not sure I'm following this new trend of releasing unfinished games. We Happy Few is an early release and felt really underwhelming. I imagine the full release will be much better but now I'm really turned off of the game