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Barnes on Games- Barnes' Best GOTY 2016
- Michael Barnes
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Spoiler- It's Star Trek: Ascendancy
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I guess I'll have to look into Silver Tower and Gorechosen.
Still, I own a hell of a lot of Heroquest and Dungeon Saga and those scratch a lot of itches.
And Wiz-War fun in the 80s?! Come on now. I have fun playing Wiz-War in 2016! Wiz-War is probably by favorite FFG reprint.
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- san il defanso
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- ENDUT! HOCH HECH!
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- southernman
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- Michael Barnes
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- Michael Barnes
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I want to like it, its has things that could have worked but it needs help
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The space lanes also matter because ships block people from warping through, so they create choke points.
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- southernman
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- Research broken as it can't be used (effectively) both for weapons/shields and advancements (unless you are well on your way to a supremacy win, then it doesn't matter).
- Hidden exploration with no initial player contact for maybe five turns can make a player a spectator if they get unlucky draws (i.e. three phenomenon and a planet eater out of eight system draws = just watching the other two).
- It's still just a production race.
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- san il defanso
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Southernman wrote: I still like the game but my disappointmants (still) are:
- Research broken as it can't be used (effectively) both for weapons/shields and advancements (unless you are well on your way to a supremacy win, then it doesn't matter).
- Hidden exploration with no initial player contact for maybe five turns can make a player a spectator if they get unlucky draws (i.e. three phenomenon and a planet eater out of eight system draws = just watching the other two).
- It's still just a production race.
I know that ten games isn't a ton, but on average, our games have first contact on turn 3. Two players are trying to make contact with the Romulans to get trade up ASAP. I don't think that shields and weapons are meant to be maxed, only to have the capacity for a few upgrades if they become the sole research priority. I think the terrible system draw can be crippling, but not as much as when you and your opponents are inexperienced. As for the production race, if that were the case, then I think the Federation should win every game, right?
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- southernman
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Unicron wrote:
Southernman wrote: I still like the game but my disappointmants (still) are:
- Research broken as it can't be used (effectively) both for weapons/shields and advancements (unless you are well on your way to a supremacy win, then it doesn't matter).
- Hidden exploration with no initial player contact for maybe five turns can make a player a spectator if they get unlucky draws (i.e. three phenomenon and a planet eater out of eight system draws = just watching the other two).
- It's still just a production race.
I know that ten games isn't a ton, but on average, our games have first contact on turn 3. Two players are trying to make contact with the Romulans to get trade up ASAP. I don't think that shields and weapons are meant to be maxed, only to have the capacity for a few upgrades if they become the sole research priority. I think the terrible system draw can be crippling, but not as much as when you and your opponents are inexperienced. As for the production race, if that were the case, then I think the Federation should win every game, right?
We are aggressive players so 1st contact does not come quickly, we are too busy exploring to get all the resource nodes to be able to attack or defend attacks.
I had two games in a row where I was basically out of the game by turn four/five - one wasn't as bad as the other and I was squirrelling away ships hoping to make a backdoor attack on the guy smashing over the other guy but he won before i had enough ships just to match one of his fleets.
Not sure where you are going with your Fed/production comment.
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