Democracy under Siege is finally published and can be purchased on TheGameCrafter: https://www.thegamecrafter.com/games/democracy-under-siege
The Play Book of the game is sold separately, or can be freely downloaded after the purchase of the base game. This is the TGC page where you can purchase the Play Book: https://www.thegamecrafter.com/games/democracy-under-siege-play-book
Herewith a short introduction of the base game:
Dateline: Germany, 1933.
Jan. 30: Hindenburg names Hitler Chancellor.
Feb. 27: The burning of the Reichstag. Hitler blames his political opponents and enacts repressive laws.
Mar. 5: The Nazi Party wins the Federal elections amid a climate of fear and intimidation. From this point on, with a precise and constant rhythm, Hitler dismantles all of the democratic institutions of the fragile Weimar Republic and inaugurates a reign of terror, gradually establishing a ruthless and violent dictatorial regime.
The above is history, but what would have happened if, instead of bringing Europe into a maelstrom of war, the infamous Austrian corporal had abandoned his plan of global domination and taken the path of peace? Would World War II still have broken out? Or would the Nazi hierarchy and German industry still have pushed the Führer to war with Poland? What would the dream of a Greater Germany have been without Austria, Czechoslovakia and the other German territorial claims? Would the Western plutocrats or the Soviet colossus have fought the fascist dictatorship anyway and nevertheless inexorably triggered global conflict?
Democracy under Siege is an interactive simulation enabling you to explore all such questions. A card-driven strategy game, it reproduces the geopolitical conflicts and political struggles that led to the Second World War. The game covers the period 1933-1940 and is designed for two or three players. Each takes the role of one of the three Ideologies - Democracy, Nazism and Communism - that struggled for power during the timeline of the game.
Democracy under Siege offers an accurate and detailed historical context, supported by 108 Strategy cards. Players exploit historical events and political actions to achieve political supremacy. Wars are simulated by an abstract combat system that allows players to intervene and influence their outcomes. The main concepts reproduced in the game are the ideological struggles among the major powers, the race for armaments ahead of World War II and the buildup of a network of diplomatic links with minor nations. All of these elements combine to determine victory.