Front Page

Content

Authors

Game Index

Forums

Site Tools

Submissions

About

You May Also Like...

J
Jackwraith
May 01, 2023
J
Jackwraith
March 02, 2023
Hot
J
Jackwraith
December 30, 2021
Hot
D
DukeofChutney
April 29, 2021
Hot
D
DukeofChutney
April 15, 2021

Abstraction: GO

Analysis
D
DukeofChutney
March 25, 2021
Hot
D
DukeofChutney
March 16, 2021
Hot
T
thegiantbrain
March 04, 2021
Hot
J
Jackwraith
February 02, 2021
Hot
O
oliverkinne
April 21, 2020

Open Information

Analysis
O
oliverkinne
January 14, 2020
Hot

Turn Order

Analysis
J
Jacknwade
October 01, 2019
Hot

When Titans Fall

Analysis
SI
san il defanso
July 29, 2019
Hot
J
Juniper
March 15, 2019
Hot
X
xthexlo
March 07, 2019
Hot

Board Game Player Profile - Updated

Hot
O Updated
Board Game Player Profile - Updated (Topic Discussion)
There Will Be Games

The last time I checked my board game player profile on Quantic Foundry was back in October 2019, so just over six months ago. I must say, I knew there would be some changes, because I was playing more types of games and with different groups of people, but I didn't quite expect the types of changes there were. So let's delve into the results from my most recent survey.

Let's start with the graph itself - see below. The red line shows the latest results, the blue line the results from October of last year.

Quantic Foundry 202004

There are three items that really stand out - at least for me.

The biggest change is the immersion factor. I clearly prefer games that immerse me in another world and take me away from the day-to-day thoughts and worries. Maybe it's not surprising, given the current global situation, but I think there is more to it. I always loved theme in games and also always put a lot of value on a game's artwork, because I'm a very visual person, and a game with a strong theme and beautiful artwork is simply going to be more immersive. The graph does show that my appreciation for aesthetics has gone up, so this is another clue.

I have started to enjoy the immersive experience a lot more again in the last six month, while prior to that I was playing many games more with the aim of being able to review them rather than with the aim of having a fun experience. It used to be all about having another weekly blog article ready in time, but luckily that's changed over the last six months.

The second big change is discovery, which has gone down since the last survey - which is surprising to me, given that the importance of immersion has gone. I would have expected to enjoy games more, if they send you on a journey of discovery and immerse you in a different world. Yet, it turns out that I want to be immersed, but am not so concerned about discovering anything along the way.

I suppose it makes sense when I think about the sort of games that I have been playing: Deep Sea AdventureAssembly, Clans of CaledoniaUnderleague and Pandemic. They all have a very strong theme, their mechanisms really force you to focus, except maybe Deep Sea Adventure, the theme allows you to easily immerse yourself in the game and many of them also have really beautiful artwork or wonderful components.

Except for Deep Sea Adventure maybe, none of them are exploration games. In fact, many of them are open-information games, meaning everything is right there in front of you, without any need of any discovery of any kind.

The last big change is the increase of social manipulation, which is very surprising when you look at how co-operation has remained unchanged. I suppose, conflict has also gone up in the last six months, so there is some level of correlation. Personally, I'd say manipulation is too strong a word, but I definitely enjoy games where you influence other players. I'm specifically thinking about bluffing and push-your-luck games.

For me, Underleague is one of those games where you have to bluff and hope that other players don't know what you're planning to do. You want to make them believe one thing, when you're actually about to do another - or at least divert attention from yourself to other players. I also recently played QE, which is another classic bluffing game.

In push-your-luck games, such as Deep Sea Adventure, you are trying to psych out others and hope that you still get the most treasure while making sure nobody runs down the oxygen too quickly and make your risky dive end in death - and the loss of the round.

Nothing else has changed really, at least not a lot. Strategy has gone up slightly, but co-operation has remained unchanged.

I do always find it interesting to see how my profile changes over time. You can see all my previous results by following the links below - and you can complete the survey for yourself for free, again just follow the links below.

 

There Will Be Games
Oliver Kinne
Oliver Kinne (He/Him)
Associate Writer

Oliver Kinne aims to publish two new articles every week on his blog, Tabletop Games Blog, and also release both in podcast form. He reviews board games and writes about tabletop games related topics.

Oliver is also the co-host of the Tabletop Inquisition podcast, which releases a new episode every three to four weeks and tackles different issues facing board games, the people who play them and maybe their industry.

Articles by Oliver Kinne

Log in to comment