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  • Board Game Reviews
  • Not Much Fun Storming This Castle - Exit: The Game The Forbidden Castle Board Game Review

Not Much Fun Storming This Castle - Exit: The Game The Forbidden Castle Board Game Review

Hot
W Updated August 31, 2025
 
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Not Much Fun Storming This Castle - Exit: The Game The Forbidden Castle Board Game Review

Game Information

Publisher
Players
1 - 4
There Will Be Games

It has been a while since I last dipped into a Exit Game. After blasting few a couple on consecutive weekly game nights, everyone mutually decided that stepping away from them for a bit might be just what the doctor ordered. There has to be a general vibe around the game group that meshes well with a Exit game for it to hit just right. And when we felt that aura, we busted out The Forbidden Castle. Unfortunately, the vibe quickly faded when it provided more agitation than excitement.

This is a spoiler-free review. I won't be discussing any of the specific puzzles or their solutions within this review.

The Forbidden Castle is rated 4 out of 5 for difficulty, which is notch above the last Exit game we played. I can't say it's a real mental difficulty jump. It still doesn't follow a direct linear path from start to finish (just like the 3 out of 5 difficulty Exit games I have played). So, part of the “Challenge” is figuring out if you have enough information to solve a specific riddle...which I am not a real fan of. It leads to plenty of “wasted” time where you try to solve something that is literally impossible to work out until you find other clues. I guess the only real jump in difficulty (like every answer in Exit), revolves around revealing a three number combination. Except, this time, those numbers are further converted to pieces of a literal skeleton keys. This felt more like “busy” work: An additional step that takes a few minutes at the end of every puzzle that adds very little in actual challenge.

Busy Work

The Forbidden Castle felt like, instead of focusing on making a good puzzle game, they said “Hey, what kind of arts and crafts challenges can we make with the components we put into a game!” Look, there is a reason I play board games instead of scrap booking, and it equal parts lack of crafty talent and lack of desire to scrap book. The Forbidden Castle rulebook states that you will need a pencil and paper. I would definitely add Scissors to that list along with a ruler. The proper tools definitely make this more enjoyable *see above about my lack of Craftiness*.

The major problem is that on some puzzles, I knew what the game wanted, I knew how it wanted me to get there but became annoyed with the process of actually getting there. Or, just as bad, getting there and somehow not getting the proper result due to *see above about my lack of Craftiness*.

Careful with that sword

The Forbidden Castle has a moment where you choose either Option A or Option B to continue your journey. Call me paranoid, but I, of course, thought this would come into play in a later puzzle. Possible Spoiler alert: It doesn't. But chalk one up for the Exit Franchise that they have me thinking EVERYTHING is a clue or a riddle. Especially since ALL of the Exit games are “One and Done.” I mean, what is the point of having a branching path when there is no way to go back and explore the diverging moment?

Ultimately, we found Forbidden Castle more frustrating than fun. It turns out that abstract, discouraging puzzles combined with busy work and questionable crafts does not equal a pleasant or entertaining experience.

A review copy of this release was provided by the publisher.

If you enjoyed this review, please consider tipping via My KOFI. All proceeds go to buying more games for review! 

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Not Much Fun Storming This Castle - Exit: The Game The Forbidden Castle Board Game Review
Not Much Fun Storming This Castle - Exit: The Game The Forbidden Castle Board Game Review

Editor reviews

1 reviews

Rating 
 
2.0
Exit: The Game The Forbidden Castle
Ultimately, we found Forbidden Castle more frustrating than fun. It turns out that abstract, discouraging puzzles combined with busy work and questionable crafts does not equal a pleasant or entertaining experience.
Wade Monnig  (He/Him)
Staff Board Game Reviewer

In west Saint Louis born and raised
Playing video games is where I spent most of my days
Strafing, Dashing, Adventuring and Looting
Writing reviews between all the Shooting
When a couple of guys reminded me what was so good
About playing games with cardboard and Wood,
Collecting Victory Points and those Miniatures with Flair
It’s not as easy as you think to rhyme with Bel Air.

Wade is the former editor in chief for Silicon Magazine and former senior editor for Gamearefun.com. He currently enjoys his games in the non-video variety, where the odds of a 14 year old questioning the legitimacy of your bloodline is drastically reduced.

“I’ll stop playing as Black when they invent a darker color.”

Articles by Wade

Wade Monnig
Staff Board Game Reviewer

Articles by Wade

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WadeMonnig's Avatar
WadeMonnig replied the topic: #344007 01 Sep 2025 00:38
If I pick up any more exit games, I think I'm going to stick to the 3 stars or less "Difficulty."
Jackwraith's Avatar
Jackwraith replied the topic: #344010 01 Sep 2025 09:44
"annoyed with the process of actually getting there" is an almost-blanket definition of my opinion of most puzzle games and an insight into why I reject things like Pandemic these days. I guess I'm just not that interested in puzzles. I want my games to keep my mind agile in a different way, such that I'm dealing with shifting circumstances and not just a set of them that says: "Solve this. Oh, and once you do, it's done and you might as well pitch this or give it away." One of the modern buzzwords in board gaming is "replayability." The Exit games are the antithesis of that and that's why I've never played any of them. Thank you for reaffirming my perspective.
hotseatgames's Avatar
hotseatgames replied the topic: #344012 01 Sep 2025 10:45
A branching path in a single use game... that would have definitely been an interesting choice.
WadeMonnig's Avatar
WadeMonnig replied the topic: #344014 01 Sep 2025 13:39

Jackwraith wrote: "annoyed with the process of actually getting there" is an almost-blanket definition of my opinion of most puzzle games and an insight into why I reject things like Pandemic these days.

That is one of the reasons I've never bought any of the Pandemic Legacy games or run out to get The Lord of The Rings: Fate of the Fellowship. We played Pandemic years ago, we "solved" Pandemic. Going back to Mechanism/puzzle/deck of many bad things doesn't really appeal to me. It would feel like doing the same 500 piece jigsaw over and over.
WadeMonnig's Avatar
WadeMonnig replied the topic: #344015 01 Sep 2025 13:43

hotseatgames wrote: A branching path in a single use game... that would have definitely been an interesting choice.


The only thing I could come up with is that it used the same items for both puzzles but in different ways and once you solved it in one fashion, it wouldn't physically work to solve it in the other way. Otherwise, it was just including an additional puzzle that half the players were never going to get a chance to solve. Very odd.
Jackwraith's Avatar
Jackwraith replied the topic: #344016 01 Sep 2025 13:43
That's the same thing I said to Charlie who, however, insists that Fate is far more than "themed Pandemic." Matt said the same thing. So, that's two voices I implicitly trust saying that my skepticism is unwarranted.
charlest's Avatar
charlest replied the topic: #344018 01 Sep 2025 14:34
I don't think Fate of the Fellowship is like Pandemic much. There are a couple of elements, sure, but the overall tone is very different. I do think it is puzzle-y, however, in the same way that the vast majority of coops are. You have a limited time, various pressure points you need to relieve, and objectives to pursue. The group needs to discuss turns and triage their action options.
cdennett's Avatar
cdennett replied the topic: #344030 03 Sep 2025 01:06
For the record, I despise Pandemic and will never play it again. However, I played all three Pandemic Legacy games with the wife and generally had good to amazing experiences with them. Maybe it's because I really do like Pandemic and just had some horrible experiences early on, or maybe it's because those games "transcend" the puzzle part of the game. I like to think it's the later.

Regardless, I think ignoring Pandemic Legacy because you "solved" regular Pandemic is doing yourself a disservice, provided you have someone to play it through with you. They truly are unique experiences.

I've also got a couple of games of Fate of the Fellowship in, and it's pretty darn good. It's barely Pandemic, though I am a bit worried about some samie-ness, particularly with the main objective. I also haven't decided if this game really has legs yet, but I need more plays...and I want to play more.
SuperflyPete's Avatar
SuperflyPete replied the topic: #344065 13 Sep 2025 13:39
I like these games but the Decktective games are better. So are the Unlock! Series for the most part.