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Marc Reichardt (He/Him)
Associate Writer

Marc started gaming at the age of 5 by beating everyone at Monopoly, but soon decided that Marxism, science fiction, and wargames were more interesting than money, so he opted for writing (and more games) while building political parties, running a comic studio, and following Liverpool. You can find him on Twitter @Jackwraith and lurking in other corners of the Interwebs.

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Marc Reichardt
Associate Writer
 

Articles by Marc Reichardt

91 results - showing 1 - 10
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Jackwraith
November 29, 2023
5778 0
 
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Yet another way to take on the mantle of battling wizards, Godsforge may not have a firm grasp on its arcane lore.
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Jackwraith
May 01, 2023
3834 1
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A deep dive into the design of two of the most prominent fighting games on the market today, from mechanisms to maps and beyond.
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Jackwraith
April 03, 2023
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In a case of function over form, TEV suffers from a lack of theme.
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Jackwraith
March 27, 2023
3135 0
 
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A cooperative effort to create the best film before money or time runs out, Roll, Camera! is an example of great design.
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Jackwraith
March 02, 2023
7130 0
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The most recent release from the (Prospero) halls of villainy.
J
Jackwraith
February 22, 2023
4058 0
 
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How to shape reality with some cardboard and still not be sure you can win.
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Jackwraith
April 25, 2022
5699 0
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The series ends where it all ends: undeath and the purple hordes of Waiqar
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Jackwraith
April 19, 2022
4061 0
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An equally deep dive on the "offensive" red guys that often have more tricks than first expected.
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Jackwraith
April 11, 2022
4239 0
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A deep dive on the "vanilla" blue guys who are actually more exotic than they first seem.
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Jackwraith
March 28, 2022
9914 0
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One of the better, but often undersung, experiences in the story of 2-player minis combat.
91 results - showing 1 - 10
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