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× Talk about the latest and greatest AT, and the Classics.

There are too many Dungeon Crawlers. There are too few Dungeon Crawlers.

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04 Nov 2018 19:43 #285261 by themothman421
I still want to try Silver Tower, but the 40k setting in this new one looks more appealing to me:

www.belloflostsouls.net/2018/11/40k-step...order-next-week.html

The figures look insanely good, too.
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04 Nov 2018 20:09 #285262 by Michael Barnes
Figures are NUTS! There’s like a Kroot merc! Weird alien spider drones! Dark Mechanicus! New CSMs! So stoked. Hope to get a review copy this week.

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04 Nov 2018 20:13 #285263 by hotseatgames
I want that game. But I really don't need another board game crying for attention.
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05 Nov 2018 11:08 #285293 by Colorcrayons
Any links that DON'T goes to BOLS?

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05 Nov 2018 11:16 #285295 by Michael Barnes
I don’t think so, that’s the GW advertising site.

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05 Nov 2018 11:26 #285298 by Mr. White
Ever since GW put up their active community site, I have no idea why people continue to go to BoLS, War of Sigmar, and such. At this point, they're just re-posting what GW posts.

www.warhammer-community.com/2018/11/04/t...ne-fortress-awakens/
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05 Nov 2018 13:42 - 05 Nov 2018 14:27 #285325 by Mr. White
After a lot of thought and reflection this weekend of all the dungeoncrawlers and games of Space Hulk I've played over the years...the OP has it right. Space Hulk really is king in this space and I don't think it can be dethroned.

Many will buy Blackstone Fortress because of 40K love, and there's nothing left to buy for Space Hulk (without house-rules and converting...individual, personal affairs), but it won't come close to touching the tension or atmosphere of Space Hulk.

After over 30+ years of gaming I think I'm ready to admit that dungeon crawling board games just don't work as intended. I _loved_ the games of AHQ I played, but that's because I'm a bit sadistic...much like a preference for WFRP over D&D. Gamers on the whole don't like that sort of grim hero slaughter. Everything else is, as we've said, resource management.

SH is the best for providing that tension. DungeonQuest may be the most fun board game to play _about_ dungeoncrawling. Much like how racing board games pale in comparison to their video game counterparts, real dungeoncrawls really need to stay outside the realm of board games. They lie with RPGs.
Last edit: 05 Nov 2018 14:27 by Mr. White.
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05 Nov 2018 15:08 #285340 by Space Ghost

Michael Barnes wrote: I don’t think so, that’s the GW advertising site.


Nothing to see here...they're just a content creator that asked what GW wanted them to focus on (clearly, GW said "everything").
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06 Nov 2018 08:50 #285392 by SuperflyPete
You’re right, Messr. White. They just don’t do what they want to do. I think Diablo et al ruined analog dungeon crawls forever. And Space Hulk does do it best.

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06 Nov 2018 09:42 #285400 by Michael Barnes
It’s John here from the Warhammer Community team, and I have some exciting news for you - a copy of Warhammer Quest: Blackstone Fortress is on its way to you as we speak.

I’m hyperventilating!

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06 Nov 2018 09:43 #285401 by Vysetron
I've never found a traditional "dungeon crawl in a box" that I've liked. Tolerated, sure, but never wanted to own or keep. RPGs and video games just do it better.

Space Hulk is a thematic masterpiece but for me it's very much its own thing. Very different from the likes of Decent, Gloomhaven, Silver Tower, etc. I've never played another game that succeeds at anything even remotely close to what Space Hulk manages to achieve. Leaves me wondering if GW understands why that game works so well, considering their recent output has changed so much.
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06 Nov 2018 10:45 #285408 by GorillaGrody
I still think there’s room for the NPDC.

I wonder if part of the problem is all the baggage that comes with the D&D-adventuring-party-vs-dungeon-ecosystem-model?

Space Hulk succeeds because of its own Aliens-like worldbuilding; it was free to impose its own logic about what is “discovered” vs “hidden” etc.

By the same token, how many DCs really double-down on generic tropes in order to clarify the game system? When I look at the category, I see a wasteland of half-baked fantasy world building. “I didn’t want to have a Paladin, so here’s Tanky Rock Heal Person of the Stalagmite race.” I wouldn’t say no to something more traditionally archetypical.

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06 Nov 2018 12:54 #285432 by SuperflyPete
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06 Nov 2018 18:35 - 06 Nov 2018 18:40 #285464 by Colorcrayons
I'm really intrigued by this new 40k setting for Warhammer Quest.

If it was Hewitt designing it, it would be nearly an auto buy. I have no clue who is designing this though, so my enthusiasm is reigned in a bit.

What I like most, is that they are using a warband similar to what you could have constructed in rogue trader (original). Eldar, ratlings, etc. Exotic protagonists banding together to fight a common enemy.

That alone is a breath of fresh air from the xenophobic racism that the dystopia of the 41st millennium has been made into after 1st ed.
Last edit: 06 Nov 2018 18:40 by Colorcrayons.

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06 Nov 2018 19:29 - 06 Nov 2018 19:30 #285469 by Gary Sax

SuperflyTNT wrote: Flix is pretty original


Self promotion aside, I do actually think Flix is a good mention here. My beef with dungeon crawls is they're supposed to be about heroic, tense actions with uncertain results. Dice do the best they can to create drama, but swapping out the core resolution mechanic with more dramatic activities is a pretty cool idea that Catacombs and Flix do.
Last edit: 06 Nov 2018 19:30 by Gary Sax.
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