Fantasy Flight just announced another Star Wars game. Looks an awful lot like Gale Force Nine's Firefly at first glance what with crew, ship upgrades, competing neutral factions, bounties and whatnot. Kind of curious about slapping Harrison Ford and Billy Dee Williams' faces on their Solo outfits. They do have the rights to use the likeness of Alden Ehrenreich at least as he's appeared in Destiny.
I may have missed it on a hasty reading, but can anyone, in fact, find something beyond the license elements that isn't a direct port from Firefly?
* Basic ships capable of being upgraded
* Unique captains who are famous license figures
* Crew members gathered from different locations
* Skill tests as a resolution mechanism
* Gaining skills
* Checking for an encounter in each space you enter
* Jobs, and doing jobs as a way to become solid (ahem, allied) with the employer
* Becoming solid with one employer affecting your reputation with another
* Bounties
* Illegal goods
* Turns (OK, I kid here.)
Wow that does sound a whole lot like Firefly, doesn’t it. It doesn’t look like it, and it may have some different mechanisms, but there’s no way conceptually that this doesn’t echo.
Really kind of just not interested. Would have been more excited for a New Dawn expansion.
I'm sure the use of Williams' and Ford's likenesses was an attempt to distance themselves from what they and/or the license holder perceived as potentially damaging references to Solo. The Destiny development would've presumably predated Outer Rim's by a good while, and while that Destiny wave was in gestation I'm sure they had most reason to think Solo would perform reasonably. (I mean, not like it didn't, but not for SW.) If Last Jedi taught them anything, it's that familiar is safe.
The skinny board looks weird, perhaps designed for expansions? It seems to me you can be one heck of a long way away from where you want to be, and there's exactly one path to get where you're going, which makes for a pretty channeled play. Why not have it more open?