- Posts: 2944
- Thank you received: 3873
Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)
Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.
god help me I may have designed a card game
- Legomancer
- Topic Author
- Offline
- D10
- Dave Lartigue
Rules 1.0
VOLCANO SPEEDBOATS (working title): a game for 2 players
COMPONENTS:
60 card deck: 4 suits (red, blue, yellow, green) with cards 1-15 in each.
(I'm using cards from Sticheln, but any 4 suits of 15 will do)
12 oversize scoring cards:
4 x "Highest [color] card" (one for each suit)
4 x "Lowest [color] card' (one for each suit)
4 x "Most [color] cards (tiebreaker: lowest)" (one for each suit)
GOAL:
Claim the most scoring cards at the end of the game.
SETUP:
1. Shuffle the scoring cards and deal out six of them face up between the two players.
2. Shuffle the card deck and deal 8 cards to each scoring card, face down. The text on the scoring card should still be visible. The remaining cards will not be used.
3. Reveal the top card of each pile.
4. Both players clear their throats.
5. The person who most recently reflected on their own mortality is the start player. No other start player selection method is allowed.
GAMEPLAY:
On a player's turn, they take the top card from any stack and add it, face up, to their tableau in front of them. Cards in tableaus should be visible to all players. Turn over any face down card this reveals.
If this empties a third scoring card (ie, three of the scoring cards no longer have cards on top of them), go to scoring. Otherwise play proceeds to the other player.
SCORING:
Once three scoring cards are revealed, the game ends. Each of the revealed scoring cards goes to the player who qualifies for it. Whoever claims the most scoring cards wins.
FAQ:
1) One of the final scoring cards is "Most [color] cards" but neither of us has any cards of that color. Who gets it?
A: Come on, people, you had ONE TASK. Neither of you gets it and if that means there's a tie, so be it. I'm quite frankly disappointed in both of you.
Observations so far:
The difficulty of choice is definitely there, but last night there was a game in which the "Highest Yellow Card" score card started with a Yellow 15 on it. Player one grabbed it and then was just incentivized to chew through that pile. No choice needed to be made, which was a problem.
I'm not crazy about the "highest/lowest" score cards, as they are too absolute (though, if the one or the 15 isn't showing at first, they add a bit of the unknown). I'd like there to always be fighting over each card. One idea is changing to "Most 11-15 [color]" or "Most 1-5 [color]".
Other scoring card ideas: Highest [color] total; Most odd/even [color]; Fewest [color].
Another suggested idea: each player has a token. When you take from a pile, your token goes next to it and on your turn you have to draw from a different pile.
I could have the entire deck be dealt out evenly, but I kind of like having some be unknown.
THIS IS AN ORIGINAL IDEA DO NOT STEAL, I'M LOOKING AT YOU ERIC LANG
Please Log in or Create an account to join the conversation.
- Michael Barnes
- Offline
- Mountebank
- HYPOCRITE
- Posts: 16929
- Thank you received: 10375
Please Log in or Create an account to join the conversation.
- Posts: 573
- Thank you received: 685
You may also consider flattening the distribution - no reason it needs to be 1-15. Make it 1-8 with more center cards.
Please Log in or Create an account to join the conversation.
- Posts: 2478
- Thank you received: 735
Please Log in or Create an account to join the conversation.
- Legomancer
- Topic Author
- Offline
- D10
- Dave Lartigue
- Posts: 2944
- Thank you received: 3873
engelstein wrote: Highest Total would probably help (rather than highest card).
You may also consider flattening the distribution - no reason it needs to be 1-15. Make it 1-8 with more center cards.
I don't understand this. More scoring cards with fewer deck cards on them?
Please Log in or Create an account to join the conversation.
- Legomancer
- Topic Author
- Offline
- D10
- Dave Lartigue
- Posts: 2944
- Thank you received: 3873
Please Log in or Create an account to join the conversation.
- Posts: 573
- Thank you received: 685
Legomancer wrote:
engelstein wrote: Highest Total would probably help (rather than highest card).
You may also consider flattening the distribution - no reason it needs to be 1-15. Make it 1-8 with more center cards.
I don't understand this. More scoring cards with fewer deck cards on them?
Sorry - Meant still have 15 cards in each color, but have them go, for example, 1-8, with duplicates of numbers in the middle.
So maybe something like 1x1, 1x2, 2x3, 2x4, 3x5, 3x6, 2x7, 1x8
Then you'd need a rule on ties for highest - maybe earliest taken, which you should be able to figure out from your tableau.
Please Log in or Create an account to join the conversation.