Front Page

Content

Authors

Game Index

Forums

Site Tools

Submissions

About

KK
Kevin Klemme
March 09, 2020
35170 2
Hot
KK
Kevin Klemme
January 27, 2020
20839 0
Hot
KK
Kevin Klemme
August 12, 2019
7430 0
Hot
O
oliverkinne
December 19, 2023
3981 0
Hot
O
oliverkinne
December 14, 2023
3507 0
Hot

Mycelia Board Game Review

Board Game Reviews
O
oliverkinne
December 12, 2023
2080 0
O
oliverkinne
December 07, 2023
2587 0

River Wild Board Game Review

Board Game Reviews
O
oliverkinne
December 05, 2023
2257 0
O
oliverkinne
November 30, 2023
2500 0
J
Jackwraith
November 29, 2023
3022 0
Hot
O
oliverkinne
November 28, 2023
1973 0
S
Spitfireixa
October 24, 2023
3697 0
Hot
O
oliverkinne
October 17, 2023
2626 0
O
oliverkinne
October 10, 2023
2462 0
O
oliverkinne
October 09, 2023
2291 0
O
oliverkinne
October 06, 2023
2510 0

Outback Crossing Review

Board Game Reviews
×
Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)

Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.

× Talk about whatever you like related to games that doesn't fit anywhere else.

god help me I may have designed a card game

More
02 Sep 2017 10:06 #253596 by Legomancer
It's short and small and dumb but here it is

Rules 1.0

VOLCANO SPEEDBOATS (working title): a game for 2 players

COMPONENTS:

60 card deck: 4 suits (red, blue, yellow, green) with cards 1-15 in each.
(I'm using cards from Sticheln, but any 4 suits of 15 will do)

12 oversize scoring cards:
4 x "Highest [color] card" (one for each suit)
4 x "Lowest [color] card' (one for each suit)
4 x "Most [color] cards (tiebreaker: lowest)" (one for each suit)

GOAL:

Claim the most scoring cards at the end of the game.

SETUP:

1. Shuffle the scoring cards and deal out six of them face up between the two players.

2. Shuffle the card deck and deal 8 cards to each scoring card, face down. The text on the scoring card should still be visible. The remaining cards will not be used.

3. Reveal the top card of each pile.

4. Both players clear their throats.

5. The person who most recently reflected on their own mortality is the start player. No other start player selection method is allowed.

GAMEPLAY:

On a player's turn, they take the top card from any stack and add it, face up, to their tableau in front of them. Cards in tableaus should be visible to all players. Turn over any face down card this reveals.

If this empties a third scoring card (ie, three of the scoring cards no longer have cards on top of them), go to scoring. Otherwise play proceeds to the other player.

SCORING:

Once three scoring cards are revealed, the game ends. Each of the revealed scoring cards goes to the player who qualifies for it. Whoever claims the most scoring cards wins.

FAQ:

1) One of the final scoring cards is "Most [color] cards" but neither of us has any cards of that color. Who gets it?

A: Come on, people, you had ONE TASK. Neither of you gets it and if that means there's a tie, so be it. I'm quite frankly disappointed in both of you.

Observations so far:

The difficulty of choice is definitely there, but last night there was a game in which the "Highest Yellow Card" score card started with a Yellow 15 on it. Player one grabbed it and then was just incentivized to chew through that pile. No choice needed to be made, which was a problem.

I'm not crazy about the "highest/lowest" score cards, as they are too absolute (though, if the one or the 15 isn't showing at first, they add a bit of the unknown). I'd like there to always be fighting over each card. One idea is changing to "Most 11-15 [color]" or "Most 1-5 [color]".

Other scoring card ideas: Highest [color] total; Most odd/even [color]; Fewest [color].

Another suggested idea: each player has a token. When you take from a pile, your token goes next to it and on your turn you have to draw from a different pile.

I could have the entire deck be dealt out evenly, but I kind of like having some be unknown.

THIS IS AN ORIGINAL IDEA DO NOT STEAL, I'M LOOKING AT YOU ERIC LANG
The following user(s) said Thank You: Frohike, Colorcrayons

Please Log in or Create an account to join the conversation.

More
02 Sep 2017 11:02 #253598 by Michael Barnes
Backed at $500 Krakatoa level. Can't wait to play when the game ships in 2020! Rating - 10.
The following user(s) said Thank You: Legomancer, Frohike, Colorcrayons

Please Log in or Create an account to join the conversation.

More
02 Sep 2017 18:05 #253612 by engelstein
Highest Total would probably help (rather than highest card).

You may also consider flattening the distribution - no reason it needs to be 1-15. Make it 1-8 with more center cards.

Please Log in or Create an account to join the conversation.

More
03 Sep 2017 16:10 #253648 by stormseeker75
I don't think you should take design notes from an Engelstein. What has anyone from that family accomplished in the boardgame world?
The following user(s) said Thank You: Colorcrayons

Please Log in or Create an account to join the conversation.

More
05 Sep 2017 08:53 #253705 by Legomancer

engelstein wrote: Highest Total would probably help (rather than highest card).

You may also consider flattening the distribution - no reason it needs to be 1-15. Make it 1-8 with more center cards.


I don't understand this. More scoring cards with fewer deck cards on them?

Please Log in or Create an account to join the conversation.

More
05 Sep 2017 08:56 #253706 by Legomancer
Changed some of the scoring cards and did some playtesting. It's a fun game! About in the same area as Lost Cities. It has one issue I need to figure out, where often it's pretty clear that the opponent has the win and there's nothing you can do, but the game isn't over. I need something that can mix it up a little, but not too much.

Please Log in or Create an account to join the conversation.

More
05 Sep 2017 15:33 #253727 by engelstein

Legomancer wrote:

engelstein wrote: Highest Total would probably help (rather than highest card).

You may also consider flattening the distribution - no reason it needs to be 1-15. Make it 1-8 with more center cards.


I don't understand this. More scoring cards with fewer deck cards on them?


Sorry - Meant still have 15 cards in each color, but have them go, for example, 1-8, with duplicates of numbers in the middle.

So maybe something like 1x1, 1x2, 2x3, 2x4, 3x5, 3x6, 2x7, 1x8

Then you'd need a rule on ties for highest - maybe earliest taken, which you should be able to figure out from your tableau.

Please Log in or Create an account to join the conversation.

Moderators: Gary Sax
Time to create page: 0.122 seconds