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Cole Wehrle on the design of Pax: Mouse Guard, Root
dysjunct wrote:
Gary Sax wrote: Was reading the rules on this, the beaver war profiteers sound pretty fun.
Oh come on. Does this actually exist or are you just trying to get a response from Barney?
Shh. Don’t tell him about the Lizard Cult.
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Eyrie are still my favorite, although I do have a soft spot for the Vietcong-like Woodland Alliance.
This game is absolutely brilliant.
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Gary Sax wrote: Naw, isn't light blue a bunch if beavers who get points for trading shit to combatants?
Is that the Riverfolk? I haven't checked out the expansion yet (still waiting for it).
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Lizard Cult look really interesting as well, but I need to get some more games in before I worry about mixing things up.
I enjoy the rabbit guerrillas too, but I'm probably resigned to more cats-vs-birds with vagabond for a long time.
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- Michael Barnes
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Based on my limited plays, if anything it feels a little short. 30VP comes quickly for most factions, especially once you get rolling. It's very easy to score 5+ a turn, often with little anyone else can do to disrupt that. VPs are easy to acquire and very difficult to lose, so it's sort of a race.
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Ancient_of_MuMu wrote: I love the idea of Root but own Cthulhu Wars and don't feel I get that to the table enough. Is there any advantage on owning both if one doesn't get enough play?
Depends on why you don't play CW. Some significant differences I can see are:
- It's fast. Root is going to play in about half the time of CW. Think Nexus Ops for aggression levels.
- It's not covered in Cthulhu tentacles and shit. It's happy little cats, birds, and rabbits. But they're stabbing each other and blowing up forest clearings. This affects who's interested in playing.
The other big difference in the base set is the Vagabond, who plays so differently from a regular struggle-game faction that it's almost a parallel game. Some people will really dig that (I live with one), and some people will hate that it even exists. You won't be able to swap the Vagabond out in a 4p game without the expansion, so plan accordingly.
If CW doesn't hit the table because of setup and playtime, Root is much faster at those, but that sure isn't going to help CW any.
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- Michael Barnes
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CW is a great game and I stand by my review (despite the racist content brought over from Lovecraft), but I think Root is the superior game.
Great points about the forerunners of the coming trend toward extreme assymetry.
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It is a combination of play time and the fact that only I request the DoaMs in the group that prevents CW from seeing more table time. The fact that the shorter DoaMs like Nexus Ops and Small World don't see much table time either leads me to believe that it would be foolish to purchase Root, as much as I want to.Not Sure wrote: If CW doesn't hit the table because of setup and playtime, Root is much faster at those, but that sure isn't going to help CW any.
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