wice wrote: Personally, I was more excited about the Star Wars LCG before I watched the video tutorial. I was expecting it to make a bit more sense thematically. It was a huge disappointment to see R2-D2, Luke Skywalker, and others "generating resources" and adding "focus tokens" to "areas", instead of going here or there, and doing stuff they would actually do in the movies...
I can certainly understand thinking the game is not very thematic.. it is at a very high level of abstraction and that won't be to everyone's liking however the things you mention do not happen.
Luke and the others do not generate resources... ever (some characters can but they're usually diplomats and the like.. easy to imagine how that would happen, and if they help you to collect resources then they can't help you attack an objective hence the focus token) and focus tokens are not added to "areas". They are added to objectives just to show where you've taken resources from but that's just like tapping a resource card in any other C/LCG. Focus tokens can be placed on characters but not to take resources from them.. that's just to show that they are committed to some battle/objective already.
It's actually quite thematic once you get used to the scale it operates at.
Okay, whatever, I was not trying very hard to use the correct nomenclature, I just think that, based on the tutorial, it looks painfully abstract. I simply don't find it very interesting that e.g. when Han Solo enters a battle, he "deals 1 damage to a target enemy unit". Or, that Darth Vader also "deals 1 damage to a target enemy unit", when you play an event card. Even the guys and girls in Talisman and Runebound have more personality than that.