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What BOARD GAME(s) have you been playing?
- Erik Twice
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- D8
- Needs explosions
Not really, it's the first time he has quitted like this and I've been playing with him for a long time. In fact, I whine far more than he does, you only need to check my Twitter and see what I think of Netrunner's metagame.Msample wrote: So in short he's a whiner .
Funnily enough, the other person I can play it with regularly is a big whiner, but deep down he considers his strategies and rolls with the punches well. I've played The Republic of Rome with him without a problem, while I'm thinking the other may not like it at all.
This is a fantastic quote!Frohike wrote: Stop describing the water you're drowning in and start swimming, damn it!
I think more than moves being blocked, I think this is a game in which you must assess risks and decide when to tackle them. You need to put your foot down and say "I'm gonna do it", knowing you don't know the outcome.JEM wrote: A Most Dangerous Time sounds like a great game to me- is it playable solo? Even playing both sides just to enjoy the game. I know that my usual opponents don't enjoy games where each move can/will be blocked or negated or responded to in some way like that, but I love those games where you're poking and prodding and trying to find a way to make a move happen. Maybe that's at the core of what defines a war game? I can solo my COIN games and Pax Porfiriana, but AMDT would end up on the shelf.
As far as solo playability goes...the core game mechanics seem great for that. Chit pulls and the retreat mechanic keep things interesting, the only problem I can see are the betrayal cards and the general sense of "Would he pull in this situation or risk it?" that defines the game so much.
By the way, if you don't mind me being slow at understanding vassal, I'm more than open to play this online.
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- Michael Barnes
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- Mountebank
- HYPOCRITE
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"Other" than that, it's another co-op monster bash like we see come out about 20 times a year. Zombicide Black Plague is way better on every level.
I guess the difference is that this one has a setting/theme straight out of "edgy" horror circa 1994. There is even a 1990s goth girl with a whip. WOO HA. EDGY. You can practically hear My Life With The Thrill Kill Kult the whole game.
There is one almost brilliant idea on how the missions are structured. There's a kind of halfway point where you actually have two objectives and you sort of have to choose to go one way or the other. That's pretty neat. And breaking up the bad guy player's turn into sort of selective interrupts is pretty smart.
But it's pretty much junk. One of those "so what" games that has virtually nothing new or interesting to offer. A perfect embodiment of how there is just too much repetitive crap on the market today.
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- Michael Barnes
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- Mountebank
- HYPOCRITE
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- hotseatgames
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- D12
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Michael Barnes wrote: "Other" than that, it's another co-op monster bash like we see come out about 20 times a year. Zombicide Black Plague is way better on every level.
Barnes, have you checked Project Elite? It's also co op monster bash but utilizes real time dice mechanism like the Escape games. But the most interesting thing for me is that the monsters are weak. It's more like Deathwatch Overkill, unlike most games of this genre which have *gasp* hit points.
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- hotseatgames
- Away
- D12
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The first time, he was Conan the Mercenary, and I kicked his ass. The second time, he was Conan the Wanderer, and only lost because he left the tavern after having dealt with 4 of the 5 priests. I think if a player chooses a Conan who doesn't have the Circular Strike skill, which lets him apply unspent damage to other enemies in the same area, he is at a great disadvantage.
I like the game so far, but this weekend I'll get to play with more players, hopefully. Setup is a bit of a drag due to there being SO many pieces and parts.
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Michael Barnes wrote: Well, I will say this for The Others. It's better than Fireteam Zero.
"Other" than that, it's another co-op monster bash like we see come out about 20 times a year. Zombicide Black Plague is way better on every level.
I guess the difference is that this one has a setting/theme straight out of "edgy" horror circa 1994. There is even a 1990s goth girl with a whip. WOO HA. EDGY. You can practically hear My Life With The Thrill Kill Kult the whole game.
There is one almost brilliant idea on how the missions are structured. There's a kind of halfway point where you actually have two objectives and you sort of have to choose to go one way or the other. That's pretty neat. And breaking up the bad guy player's turn into sort of selective interrupts is pretty smart.
But it's pretty much junk. One of those "so what" games that has virtually nothing new or interesting to offer. A perfect embodiment of how there is just too much repetitive crap on the market today.
Weird, it isn't anything remotely like Zombicide in my experience, though I've seen you and heard some podcaster say it. In Zombicide you're playing against some dice and card mechanisms in a struggle for survival, in The Others, you're competing against another player to achieve victory on a battlefield. I don't see it as an adventure game at all, it's an abstract strategy game that borrows more from chess than it does from Heroquest or anything like that. And like chess, I think this might actually be best played with two players- one on one. As a competitive game, it's tight considering the exploding dice.
The setting is mid-90s horror RPG junk, the cheesecake factor is ridiculous (see also Black Plague) and the game is highly abstract. Between this and Blood Rage it's becoming clear to me that Eric Lang is perfecting the art of surgically removing all the soul from his games until nothing but a hollow, abstract shell remains.
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Sevej wrote:
Michael Barnes wrote: "Other" than that, it's another co-op monster bash like we see come out about 20 times a year. Zombicide Black Plague is way better on every level.
Barnes, have you checked Project Elite? It's also co op monster bash but utilizes real time dice mechanism like the Escape games. But the most interesting thing for me is that the monsters are weak. It's more like Deathwatch Overkill, unlike most games of this genre which have *gasp* hit points.
I know you were asking Barnes, but I just reviewed Project ELITE.
boardgamegeek.com/article/24103906
Most of the chaff doesn't have more than one hit point, but the bigger guys do.
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- Colorcrayons
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- D8
- Wiz-Warrior
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- Black Barney
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- D20
- 10k Club
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but yeah, good for you and all that (as a father of a beautiful little girl as well)
#feminism
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charlest wrote:
Sevej wrote:
Michael Barnes wrote: "Other" than that, it's another co-op monster bash like we see come out about 20 times a year. Zombicide Black Plague is way better on every level.
Barnes, have you checked Project Elite? It's also co op monster bash but utilizes real time dice mechanism like the Escape games. But the most interesting thing for me is that the monsters are weak. It's more like Deathwatch Overkill, unlike most games of this genre which have *gasp* hit points.
I know you were asking Barnes, but I just reviewed Project ELITE.
boardgamegeek.com/article/24103906
Most of the chaff doesn't have more than one hit point, but the bigger guys do.
Interesting points. I'm especially surprised that you find it flatten out due to the repetitive, real time action... just like XCOM.
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