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What BOARD GAME(s) have you been playing?
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- Michael Barnes
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- Mountebank
- HYPOCRITE
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- Disgustipater
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- D8
- Dapper Deep One
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Every time I play a new game I feel like I've made a mistake and I just want to play one of 6 or 7 games I've played a dozen times before instead. It makes me feel like kind of a game curmudgeon.
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FWIW, I'm proud of that brand and think it's our strength.
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Doesn’t matter much depending on how great that dozen plays is, but I really enjoy a game I can sink my teeth into for the long haul.
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- hotseatgames
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- D12
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Next was Fireball Island. This was pretty hilarious, and at one point, one player tried to hit another with Vul-Kar, and ended up hitting him with an ember marble as well. I came in dead last, but honestly, this game is about the journey, not the destination.
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- Jackwraith
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- Ninja
- Maim! Kill! Burn!
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- Disgustipater
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- D8
- Dapper Deep One
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Jackwraith wrote: I thought it was an interesting take on worker placement.
That was one thing that I did think was good. The put-down-pick-up aspect made it way more dynamic that a standard worker placement. Everyone was cursing the previous player for fucking up their intended moves. Although it wouldn't just completely lock you out of your plan, you could probably still take at least one of the actions you wanted to.
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- Michael Barnes
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- Mountebank
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Dungeon Mayhem is a hoot. My kids have been playing it non stop, even just two players. It’s the typical “comic shop counter” game, but with a better than expected design. It is, clandestinely, a Dominion descendant. You spend your hand to generate four resources- damage, shields, extra draws, and extra plays. The combos are very much like Dominion’s chaining. Kyle Ferrin illustrations are awesome.
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Jexik wrote: I played Loot Island once on Thursday. That was probably enough. It's like what would happen if someone played Lost Cities and then decided it needed to have needlessly complex scoring.
This speaks to what has been going wrong with eurogame designs for years now. The modern euros have dumped elegance in favor of complexity, but the complexity does nothing to add to either the simulation or drama of the games, just complexity. In turn, that makes the traditional euro problems worse: boring subject matter and low player interaction due to constant mathing.
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ubarose wrote: I got tricked into playing Ex Libris. What a shitty shit boring shit game. I was told it was a game about a magical library. I was lied to. OMG. The pain, the horror, the boredom!
Conversely, I played Western Legends again. This time I was Calamity Jane and I was a hard drinkin, bank robbin', sock 'em in the eye kind of gal from the get go. The Nemesis, as is his wont, played Wyatt Earp and set out to bring me to justice. He did arrest me and sent me to be reformed at the Dark Rock jail but when I got sprung I met him on the streets of Red Falls and shot him down at high noon.
We only had three and I stand by my early statements that the game suffers at lower player counts. It limits player interaction and allows people to just blithely pursue their goals without the fear of a target being painted on their back when they are walking around with a pocket full of money and a tin full of gold.
Still it was great fun. The expansions are, in theory coming out at the end of the month and I pre-ordered both. The base game seems to be going out of stock everywhere but from me to you on the down low, very hush hush and on the QT, there are two copies left on Amazon as of this morning. Act now, act through the shop button here on the Fort.
We then played the most underrated game in a long time, Civilization: A New Dawn. This game kicks ass and it's so cheap by today's standards. $23 and change? Ridiculous. To steal Josh Look's catch phrase: "Listen." If you dig 4x type civ building, you are really missing out if you don't have this one. 3 players was just as fun as 4.
I wonder if it will ever get expansions. A few more board tiles and a couple of new player pieces so that 6 could play would be awesome. I think the game could handle it both mechanically and time wise. Those turns just whip buy.
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So it's a really tricky puzzle of card counting, trying to bait out cards, and trying to counter play without entirely tipping your hand before absolutely necessary. Plus you have all your cards up front, so trying to figure how to play out a given hand is interesting puzzle also, and deciding when to make your bet. Really enjoyed this one. For a small card game it packs a lot of tricks up it's sleeve.
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