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WizKids announces Star Trek: Frontiers Board Game, a new spin on Mage Knight
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- san il defanso
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I doubt it could be a straight port, although that'd probably be fun too. It would probably need to de-emphasize combat and emphasize exploration to really feel like Star Trek. But then I think about the way the reputation mechanic could be used to make diplomacy with alien species really pay off, and how as the game goes different races could become enemies. That's pretty cool, and already pretty much there with Mage Knight.
Also I agree that the system could use some streamlining. Like Grudunza said, nothing extreme. Just make it so that combat isn't quite so onerous.
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That said, if they do it, if it works. I'll be buying everything that comes out for it and play the living hell out of it. I may or may not be excited... but I am certainly curious.
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- SuperflyPete
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Done some thinking about it and most of the elements seem to port over easily enough, much of it is obvious. The only thing I'm stumped on is spells.
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- Sagrilarus
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JonJacob wrote: . . . this is the first time I've felt this way in years but I kind of feel like a good Trek game with real exploration and social problem solving like in the OS needs a decent amount of text helpers. . . .
Mage Knight seems like a misfit, one that was available instead of one that is right. Likely the only work needed was to rename the pieces and the monsters involved though, an easy way to resell the same game.
I always thought Voyage of the B.S.M. Pandora would nail Star Trek with just a minor retheme effort and new paragraphs. Expansions could be published that would add new planets and encounters to the game. That would be a really good fit for Star Trek. It would also be very accessible for more casual players.
My guess is that John Butterfield (yes, THAT John Butterfield) and Edward Woods now hold the rights to Pandora at this point. Seems to me they should be calling someone in spite of that game's age. It's interesting to play and there's more than enough room for red shirts aplenty. I generally get my ass kicked playing it.
S.
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Josh Look wrote: The only thing I'm stumped on is spells.
Technologies? Although, that was the first thing I thought of for the Advanced Ability cards. So maybe spells could be some kind of upgraded equipment?
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- metalface13
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- Michael Barnes
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Grudunza wrote:
Josh Look wrote: The only thing I'm stumped on is spells.
Technologies? Although, that was the first thing I thought of for the Advanced Ability cards. So maybe spells could be some kind of upgraded equipment?
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There are some tweaks to the original design, mainly around the addition of 'away teams', but if you're at all familiar with the original you won't have any trouble here.
Movement is also simplified, which I thought was a good thing. And the click-base Cities are now Borg Cubes.
Spells were in, and were basically techs.
I didn't play a final-final, so somethings may have changed since then.
Geoff
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