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TOPIC: Ars Magica Review

Ars Magica Review 17 Sep 2017 22:28 #254393

Time is something the medieval mages of Ars Magica have in plenty. They have no need of wealth or work. A specialist class of peasantry, called Grogs, cater for their basic needs. Their magic can bend time and potions extend their lifespans to hundreds of years. Ironic, then, that Ars Magica is one of the most time-consuming role-playing games around. It also happens to be one of the best.

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Ars Magica Review 18 Sep 2017 05:58 #254394

I like the idea of the GM also having a more active role and not just running NPCs. I've long considered getting an rpg to play with the kids and being able to play with them as mentioned is enticing. The setting sounds cool and playing out the lineage of characters reminds me of what I've heard about Pendragon (another supposedly great RPG, I've never played).

I'm not sure we're here yet. I think we're still at the Talisman/Pokemon Master Trainer level and any first stop into full on role-playing still sounds like it'll be with that Lone Wolf Adventure game.

I have been thinking frequently of all the role-playing I did in the 80s and 90s and I would no doubt jump into an Ars Magica game this instant if I knew someone running it.
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Ars Magica Review 19 Sep 2017 10:46 #254480

I always wondered where a lot of ideas from Mage: the Ascension came from since they seemed pretty different from the other World of Darkness systems. Now I know! WoD guy worked on this!
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Ars Magica Review 19 Sep 2017 12:03 #254487

I was recently pondering my next rpg campaign and thinking about the troupe style of play from Ars Magica.

Ars Magica always seemed like the Velvet Underground of rpgs. I have role-played with a lot of people over the years, but don't know anybody who ever played Ars Magica. And yet it seems very influential with rpg game designers.
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Ars Magica Review 19 Sep 2017 13:11 #254495

Great review of a unique system. I played Ars Magica for a little while in the 90s. The system is still among my favourites, but it does require a lot of commitment from everyone. Just the way the players decide which one of their characters they send on a new quest was worth it to me: "I'll play Brutus the Butcher, my Magus needs to do more research on demonology and I feel like hitting things tonight."
I don't remember if it's in the original rules, but the Grogs could be played by any player and that resulted in some very interesting and fleshed-out characters while sometimes feeling like giving a friends' ferrari a spin.
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Ars Magica Review 19 Sep 2017 16:02 #254509

Yes, in the original rules (at least as of 5e) grogs are community property regardless of who created them.

Ars is a fantastic game in scope and vision. I've never played it but I came close. Too many games, too little time. As previously mentioned, it requires a group that is 100% committed.
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Ars Magica Review 19 Sep 2017 22:10 #254516

Time is something the magi have, but as a middle-aged father of two, I do not. Instead, I dream about my magus brewing a longevity potion as my real life speeds towards its inevitable dotage.

I enjoyed this sentence.
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