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Memoir '44 - Do You Still Play? - Flashback Friday
- ChristopherMD
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- Road Warrior
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- southernman
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ChristopherMD wrote: I still like this game and would play it if a friend brought it around. I honestly don't mind the randomness of cards and dice for the most part. Although I do think they improved the cards in the Breakthrough Deck. They added On The Move that replaced cards in the regular deck with ones that have an additional option to move some units in any section but those units can only move (not attack). Ultimately I find the game too abstract for my WWII interests. Also the setup is longer than the game.
I'd be in the same boat, quite happy to play it now and then as it was a fun game (when it wasn't frustrating the shit out of me) but not too keep it on my shelves (with expansions) when I wasn't going to play it and others would.
From memory wasn't there a rule in the base game that you could use any card to order one unit, does On The Move build on that ?
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fightcitymayor wrote: I guess I never understood why one would invest the $$$ in expansions for such a basic left/center/right C&C game. For only slightly more brainpower one could easily move up to Combat Commander or Tide Of Iron or Heroes Of Normandie, or ratchet up another half-step for one of a dozen different legit tactical games (Band of Brothers, Conflict of Heroes, Lock & Load, Old School Tactical, etc. etc. etc.) and have a system where the expansions actually make it a game worth owning.
I can see owning the base set to haul out for a casual crowd (it's great in that role) but that's about it.
Good thread, btw.
I hate that I'm this sort of grinch but I finally moved to this opinion about C+C, in general. I respect the game, though. If someone was into an iteration, I'd definitely play it with them. It's a fun, light base system though I prefer C+C:A with its extra line rules and a bit more variety.
I am glad to hear all of you guys talk about the scenario book type stuff. That's the big issue with this system: the scenario designs is far more important to the enjoyment of play than the unit variety but most people just wanted more unit variety.
Weirdly, the things I heard about the game of thrones (and I think battlelore 2.0?) iteration of this system sounded good to me. Giving you a bit more flexibility.
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- southernman
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Gary Sax wrote: ...
Weirdly, the things I heard about the game of thrones (and I think battlelore 2.0?) iteration of this system sounded good to me. Giving you a bit more flexibility.
I enjoyed the Battlelore 2.0 games I played but it still did have the frustrating double luck cards/dice aspect. The Battles of Westoros system sounds very interesting as well with lots of unit expansions but it was a bit too expensive for a 2-player game for me to get into without trying it out first.
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Yeah, Overlord is okay, but not as good as dedicated multiplayer games designed as such.
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I look at Overlord as a wargame themed party game. I generally have a blast playing. Just two player? For relatively quick and lighter I'd rather just play an abstract these days.
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- san il defanso
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Fun fact, Memoir '44 was the game I got rid of in the worst trade I've ever made. I got rid of the base game and the first campaign book for...Valley Games' Titan.
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