Front Page

Content

Authors

Game Index

Forums

Site Tools

Submissions

About

KK
Kevin Klemme
March 09, 2020
35498 2
Hot
KK
Kevin Klemme
January 27, 2020
21065 0
Hot
KK
Kevin Klemme
August 12, 2019
7585 0
Hot
O
oliverkinne
December 19, 2023
4366 0
Hot
O
oliverkinne
December 14, 2023
3824 0
Hot

Mycelia Board Game Review

Board Game Reviews
O
oliverkinne
December 12, 2023
2301 0
O
oliverkinne
December 07, 2023
2740 0

River Wild Board Game Review

Board Game Reviews
O
oliverkinne
December 05, 2023
2408 0
O
oliverkinne
November 30, 2023
2665 0
J
Jackwraith
November 29, 2023
3204 0
Hot
O
oliverkinne
November 28, 2023
2097 0
S
Spitfireixa
October 24, 2023
3852 0
Hot
O
oliverkinne
October 17, 2023
2756 0
O
oliverkinne
October 10, 2023
2509 0
O
oliverkinne
October 09, 2023
2426 0
O
oliverkinne
October 06, 2023
2633 0

Outback Crossing Review

Board Game Reviews
×
Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)

Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.

An Introduction to Block Wargames

More
26 Jun 2018 23:30 #276339 by Jackwraith

What makes a block wargame and how to start blocking

Read more...
The following user(s) said Thank You: Colorcrayons

Please Log in or Create an account to join the conversation.

More
27 Jun 2018 10:27 #276340 by ubarose
Thank you. This was really helpful.
The following user(s) said Thank You: Jackwraith

Please Log in or Create an account to join the conversation.

More
27 Jun 2018 10:46 #276344 by Sevej
Strangely, the thing I really like from my first block wargame was the limit on how many units can cross a border (instead of the simple but brilliant fog of war). This made me organize attacks from multiple regions and this somewhat reminds me of epic movies in which a battle have armies coming from multiple regions.

Also, I like the dynamic on the cards. The going first with few OP or later with more OP thingy is definitely a choice (instead of random, since you have to read your opponent) and makes for interesting decisions.
The following user(s) said Thank You: Gary Sax, Jackwraith

Please Log in or Create an account to join the conversation.

More
27 Jun 2018 11:05 - 27 Jun 2018 11:06 #276349 by Gary Sax
Similar to Sevej, the thing I like about block wargames is incidental to the fog of war. Since the pieces are so large for each unit, these games tend to fall into a scale that I really like. You can't do an OCS size game with hundreds of units in block form... or you can but it would be cramped and difficult.
Last edit: 27 Jun 2018 11:06 by Gary Sax.

Please Log in or Create an account to join the conversation.

More
27 Jun 2018 11:13 - 27 Jun 2018 11:16 #276352 by Gary Sax
Oh, also, to add to but not overlap with this excellent introduction---people often think of a certain style of game, the Columbia block style, when they think about these games. But this style is *very* flexible. You can do 3 player games (Triumph and Tragedy), blocks are great for naval games (Seas of Glory and PQ17), block *and* traditional hex and counter games that combine the two (Fast Action Battle series from GMT), loads of other stuff... a frequent feature of more unusual types of block games is that they'll often have phantom or fake blocks to enhance the fog of war.
Last edit: 27 Jun 2018 11:16 by Gary Sax.
The following user(s) said Thank You: Jackwraith

Please Log in or Create an account to join the conversation.

More
27 Jun 2018 11:37 #276357 by Colorcrayons
I am by no means a block wargamer, or even a wargamer by the Avalon hill standard.

But I've played a few like wizard Kings and sekigahara. I wish sekigahara was around during my beginning, because not only is it a truly great game, but a maybe one of the best beginner games for blocks. Just magnificent.

Please Log in or Create an account to join the conversation.

More
27 Jun 2018 13:29 #276384 by fightcitymayor
Some thoughts:

A) Block games in the traditional sense (that include Fog Of War) can be something of a non-starter if you plan on gaming solo. Meaning so much of the meaningful decisions in the game are wrapped up in Fog Of War effects that omitting them basically leaves you with an unsatisfying gimped version of a hex-and-counter wargame. Just a fair warning to anyone expecting a rewarding "play both sides" experience. YMMV.

B) With the rise of GMT's Commands & Colors games, it's funny to talk to people who say "I love block games!" but they actually love C&C Ancients, or C&C Napoleonics, or the recent C&C Tricorne. It's interesting to note how times change, and how the hobby language changes with it. That being said...

C) I feel like Columbia's block games library is too stale for modern tastes. Realizing that grognards are typically very attached to games they've played since childhood (or for simply a long time) I wonder if the latest generation of Kickstarter minis gamers would ever give a game like Hammer Of The Scots a second look. Or to put it another way: I have no idea how Columbia sells Wizard Kings to anyone under the age of 30. I guess this also gets to a more fundamental question of how some of these "legacy" publishers (no, not Pandemic Legacy, I mean old publishers!) plan to compete with the more modern throw-buckets-of-plastic-minis-at-them approach.
The following user(s) said Thank You: Msample

Please Log in or Create an account to join the conversation.

More
27 Jun 2018 16:11 #276405 by Josh Look
I wish there were more block games that interested me. I really like the idea of them, and I’ve even enjoyed playing a couple, but I need that level of immersion and escapism, and historical stuff doesn’t do it for me in the least. I’m aware of Wizard Kings but it seems little too old fashioned for my tastes. If I’m wrong or if there are other block games without historical (alt history doesn’t do much for me either) themes, please let me know.

Please Log in or Create an account to join the conversation.

Moderators: Gary Sax
Time to create page: 0.168 seconds