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Noirlandia Review
- AndrewMcAlpine
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10 Jul 2018 23:00 #277283
by AndrewMcAlpine
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Noirlandia Review was created by AndrewMcAlpine
"Forget it, Sunny, it's San Nabisco."
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- GorillaGrody
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11 Jul 2018 07:40 #277284
by GorillaGrody
Replied by GorillaGrody on topic Noirlandia Review
Great review!
The problem I’ve often found with story-driven RPGs is that, in order to trust the players completely with self-directed storytelling, the game would have to be less of a tabletop game and more of a get-up-and-dance theater exercise.
This is very satisfying to those who already know they want that sort of thing, and totally unsatisfying to those who weren’t expecting it. Noirlandia (like a lot of these games) tries to split the difference, satisfying no one and kind-of-satisfying everyone.
The problem I’ve often found with story-driven RPGs is that, in order to trust the players completely with self-directed storytelling, the game would have to be less of a tabletop game and more of a get-up-and-dance theater exercise.
This is very satisfying to those who already know they want that sort of thing, and totally unsatisfying to those who weren’t expecting it. Noirlandia (like a lot of these games) tries to split the difference, satisfying no one and kind-of-satisfying everyone.
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11 Jul 2018 11:56 #277322
by AndrewMcAlpine
Replied by AndrewMcAlpine on topic Noirlandia Review
Thanks GG!
I agree that so many of these games create a strange space halfway between gaming and improv. I think the ones that are most successful are the ones (like Apocalypse World) with clear and defined actions for everyone participating in the game. I'm more and more interested in the constraints a role-playing game puts on its players for the purposes of narrative--the more specific and the less open a game is, the better chance it has of shepherding players to that elusive space where they are creating more interesting stories than they would have been capable of in a totally free-form environment, essentially punching above their narrative class.
I agree that so many of these games create a strange space halfway between gaming and improv. I think the ones that are most successful are the ones (like Apocalypse World) with clear and defined actions for everyone participating in the game. I'm more and more interested in the constraints a role-playing game puts on its players for the purposes of narrative--the more specific and the less open a game is, the better chance it has of shepherding players to that elusive space where they are creating more interesting stories than they would have been capable of in a totally free-form environment, essentially punching above their narrative class.
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11 Jul 2018 17:27 #277361
by ecargo
Replied by ecargo on topic Noirlandia Review
Great review! I don't have an RPG group, but I will have to keep this in mind should I get the right people together one day.
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