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- Flashback Friday - Descent - Does anyone play this anymore? What Dungeon Crawls are you playing?
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Flashback Friday - Descent - Does anyone play this anymore? What Dungeon Crawls are you playing?
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- southernman
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We enjoyed Warhammer Quest so I have pre-ordered the new Terrinoth edition for us.
We also like Doom 1st edition, the challenge and fun far outweighs any imbalance.
Space Cadets: Away Missions is getting some dedicated play also, and I have D&D Castle Raveloft for some lighter fun along with Dungeonquest.
And last (I think) I also have Claustrophobia but neither of us have been that impressed by it, the constraints within the game make many of the scenarios a lockout for a very good Redeemer player.
Yes there have been some interesting alternatives out in the last few years but my descretionary leisure spends don't cover buying every new (and mightily expensive) game that everyone starts crowing about, I stick with what we enjoy playing and pick up the odd new game now and then.
PS I have a copy of Space Crusade that has been sitting unplayed for a good 15 years but now our group has reached back up to four for a couple of days each month I'll try and get it to the table for a bit of sci-fi crawling.
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- Space Ghost
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- fastkmeans
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- Michael Barnes
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- Michael Barnes
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NOW ITS CRAP
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- Colorcrayons
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- Wiz-Warrior
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Menat wrote: I didn't see it mentioned here but Level 7: Omega Protocol remains a high point for sci-fi crawlers for me.
It hasn't, but it should have.
It's a much better Gigeresque Aliens games than Space Hulk. And I'm a huge fan of Space Hulk.
It's a design that screams "Look at me! If I had a better, less contrived theme, I'd be hot shit! Just look at my sleek design! I'm hot sex!"
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- Michael Barnes
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- GorillaGrody
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- Will kvetch for free
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BaronDonut wrote:
GorillaGrody, where you at? You’re an aficionado of the genre—which have risen to the top for you?
Space Hulk all the way.
EDIT: Actually, all the games that do RPG-in-a-box do something wrong. Gloomhaven's great, but every time I set it up, right around the 15 minute mark of the 30 minute set up time, I start having doubts about my commitment. I may be done with anything that forces you to set up puzzle pieces with correspondence numbers in the corner. Why? What makes the walls of this 2d-rendered 8 x 8 room so different from this other one that I have to search for the unique version of it every time we set up? Enough with that.
Actually, the most fun I've had with a dungeon crawl recently was just using the basic spacial instructions from 5e and playing it as a board game with lots of extra talking. 4e was a terrible slog in this regard, but 5e doesn't care that much about maps and figurines, and lets players just go ahead and do their thing.
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- SuperflyPete
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Space Ghost wrote: Shadows of Brimstone is basically the "modern" day Warhammer Quest. My brother and cousin love it, so we play it quite a bit.
I forgot about that.
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- SuperflyPete
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To me, dungeon crawls are more about leveling and finding loot
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It's sort of in the middle, not too simple, not too complex.
I like Descent's vibrant, generic fantasy.
Out of the box: 8 character & 8 classes that you can mix and match, 9 quests campaign that you can actually complete and without the hassle of IA's optional missions.
Great leveling system, and the whole party advances together.
Then there's the app of course.
Widely available, great components, not overwhelming.
Really, a great all around package. Campaign, replayability, reasonable play time even in campaign mode. Random travel events. Monster skills. Reinforcement is dumb but quick.
For $80.
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- Erik Twice
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- Needs explosions
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