DC Comics Deck Building Game: Crisis Expansion Pack 2
Crisis Expansion Pack 2 introduces six all-new playable Super Heroes (Deadman, Indigo-1, Kyle Rayner, Saint Walker, Star Saphire, and Red Lantern Supergirl), plus eight playable "Crisis" Super Heroes with new abilities, all-new Crisis Cards to test your cooperative skills, 15 new "Impossible Mode" Super-Villains, and dozens of new Equipment, Super Power, Location, Hero, and Villain cards for the main deck.
Note: This is not a standalone product. DC Comics Deck-building Game: Heroes Unite or Forever Evil is required to play.
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ubarose wrote: I hope so. I'd like some new heroes to play. We haven't gotten any of the other expansions because everyone told us they were disappointing.
We've printed out all the promo heroes for the DC deck-building game and we roll to see which heroes we get, including the promos. Provides some variety. No need to actually buy the promos, since they're just pieces of cardboard with static abilities.
You don't own the other base games, you mean? I think they're fine, though Forever Evil seems wonky after a few plays. It requires weirder strategies - lots of intentional trashing of non-starter cards.
The Crisis 2 expansion is supposed to expand the second base game: Heroes United. Though it can possibly be used with the original base game as well, and I think it also works with the third.
Edit: We replayed the Crisis 1 expansion last night to give it another chance. It works out ok - not great, but not bad - if you limit the game to 2-3 players and reduce the challenge by one level. E.g., with 2 players, use the 3-player setup for crisis cards and super villains. The Crisis 1 expansion probably plays best with two, though it's still really long. Like 2 hours or so.
Finally, even if you never use the Crisis 1 Expansion for coop play, it still expands the standard base game with Impossible Super Villains, new cards, and new heroes. My wife and kids love all the Cryptozoic deck-builders, both DC and LOTR, so I have no do doubt that the Crisis 2 expansion is in my near future.
DC Rivals , the two-player reworking of the system, is also fun. You can Confront your opponent directly, and doing so three times successfully wins you the game. The other option is for the game to end with the deck running out, in which case the player with the most VPs wins.
There's a cool mechanic that your opponent gets tougher to beat after each confrontation, and their power changes after each confrontation as well. This combo prevents a runaway early leader.
The $14 online price for Rivals is worth it if you've got a spouse looking for additional deckbuilding fun.
If I get into this game I may ask for a cheat sheet.
S.
Sagrilarus wrote: I just read the X-Wing Scum and Villainy thread, then Wkover's comments in this one. It's becoming apparent to me that I may not be qualified to play modern boardgames. I don't follow any one game system well enough to know which expansions can be used with which base sets, which modules aren't supposed to be used with each other, or which pieces from what sets can be intermingled. Early onset of senility?
If I get into this game I may ask for a cheat sheet.
S.
Obviously I am having the same problem with this game.