Runebound 3rd Edition
Welcome to Terrinoth, adventurer! Runebound is a fantasy adventure board game for two to four players, inviting you to play as one of six heroes wandering the realm and taking whatever quests you may encounter. But all is not well in the realm: evil is awakening once more in the form of Margath the Dragonlord or the Corpse King, Vorakesh. Only you and your rival heroes stand a chance of stopping this threat before all Terrinoth is consumed in darkness.
Two distinct scenarios give shape to your adventures in Terrinoth, challenging you to battle undead or outwit a dragon, even as you explore lost ruins and forgotten forests and take on quests across the realm. New adventure cards and story cards for each scenario make every game unique, alongside the ability to customize your hero with over one-hundred different skills and assets. Whether you play as a mage bristling with spells or a powerful warrior, every game of Runebound invites you to experience an incomparable adventure. Take your first steps into the world of Terrinoth!
How does Runebound compare to previous versions of the game? Although you may recognize some elements and mechanics, this version of Runebound is a reimagined vision of the game and is incompatible with previous editions.
Reviews and Articles About Runebound 3rd Edition
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User reviews
"Meaningful Decisions" Murder the Story
tl;dr — A solid storytelling/adventure game that's best with 2 players; the token-casting combat system is better than dice. Can end up feeling more mechanical and rushed than evocative, however. There's something deeply satisfying about taking a whip and an axe to a necromancer. ...
I'm with Stan the Man - It would take a huge, spectacular, mind-blowing system to replace the old one in order for me to buy in. I'm like Buddy from the Incredibles...the biggest fan (besides Mr. Frank Skeletor, perhaps).
In Fury of Dracula I'm ok with it because the dice system was something that gave a little variance to the rock/paper/scissors system they had going. But tokens for Runebound combat? Get dafuq out of here. I'll keep my second edition, thanks.
Michael Barnes wrote: Oh, so the game will no longer be watching other people roll a D20 hundreds of times?
Well, now we'll just watch two of the players fiddle and fumble with tokens repeatedly, then consult a chart over and over again. I'm not sure that's better.
When will these game designers learn that the best combat resolution is punching each other in the face until someone passes out.
Michael Barnes wrote: If there were an infomercial for the new Runebound, it would show 2nd edition being played in black and white footage, with the players having an EXTREMELY HARD TIME with rolling the dice and being really frustrated. Then cut to 3rd edition, with everyone flipping tokens or whatever. IN COLOR.
Don't forget the red ex and the blaring air horn over the old footage. Also make sure that one of the players angrily blows the bangs out of their face, grimaces and shrugs.
Josh Look wrote: Why is there a Buffalo Wild Wings banner behind the dude at 0:48?
I cannot stand Runebound, nothing about this video really sold me on a new version.
Well, you can fumble with tokens while you gently jiggle your balls.
Still interested?
Josh Look wrote: Why is there a Buffalo Wild Wings banner behind the dude at 0:48?
I cannot stand Runebound, nothing about this video really sold me on a new version.
I noticed that too and thought it was weird. The video about put me to sleep....
I'd much rather see a marketing guy talk about the game than hear from the designers/creators. Rule #1 of any video content....don't be boring.
Actually it looks kind of interesting - At least I won't dismiss it out of hand (especially since I sold all my old 2nd stuff in anticipation of 3rd). It reminds me of the way Mr Jack Pocket determines what actions are available for the turn by tossing a handful of two sided dice into the air. At least it looks more engaging than rolling dice, adding modifiers then looking at numbers dozens of times. And quicker than setting up and playing a separate mini-game.
As far as the video goes, well that's just the results of planned marketing. Can't spoil any details because other promotional materials rely on that reveal later.
Rule #2 of any video content is to reveal just enough to allow the fanatics to pause, transcribe and pontificate endlessly on what they see and what they thin it means.
Is this how games are designed now? Being hip at the computer?
EDIT: I'm not saying there's anything wrong with these dudes, but it feels so...sterile in away. I dunno. I guess I always go back to the GW guys smoking cigarettes and listening to Bolt Thrower albums as the way to put out designs with heart. I'm just getting old I suppose...
Space Ghost wrote: One fear would be getting rid of the allies is a superficial way to really streamline the game; however, I thought that was one of the more strategic parts.
Allies always were the biggest thing that gave me the SNES RPG feel from Runebound. There was you, the main character, leading a party of shmoes of varying capabilities. By the time you tanked up at game's end, it was you and your crew versus the world.