Front Page

Content

Authors

Game Index

Forums

Site Tools

Submissions

About

You May Also Like...

Warhammer Quest: The Adventure Card Game

Hot
Warhammer Quest: The Adventure Card Game
Fantasy Flight Games

You no sooner set foot inside the ancient ruins than the tunnel behind you collapses. Foul laughter screeches all around you. You cannot hope to dig your way out; all you can do is search for an exit…

Join forces with legendary heroes to brave the many dangers of a cavernous dungeon. Wield potent weapons and magic. Conquer hordes of vile monsters. Discover fabulous treasures!

Warhammer Quest: The Adventure Card Game is a cooperative game of heroic dungeon adventures for one to four players. Players assume the roles of some of the Old World's most iconic heroes, then venture into the shadows to battle Ghouls, Goblins, Skaven, giant bats, swarms of rats, and other monsters. Can you survive their relentless onslaught? Can you press deeper into their lair to find the evil villain that drives them forward? There are only two ways for your quest to end – in death or in glory!

User reviews

There are no user ratings
Already have an account? or Create an account
Log in to comment

Egg Shen's Avatar
Egg Shen replied the topic: #207592 31 Jul 2015 13:52
So another one of FFG's big Gen Con announcements is this card game adaption of Warhammer Quest. I'm sure GW and FFG have seen the success of the Pathfinder game and decided they wanted in on the action. To early to tell if it will be any good...but I'm at least intrigued.

Michael Barnes's Avatar
Michael Barnes replied the topic: #207595 31 Jul 2015 14:04
I actually watched the video. Hearing those guys, god bless 'em, talk about the game is like listening to someone say "this is a card game that you play with cards, because it is a card game and those are played with cards". Every single thing they said in the video about the game could be applied to literally fifty other games on the market today. It's not their fault, it's just that unfortunately any kind of game like this is so oversaturated right now. The differentiator (which they do touch on) is that they are attempting to bring forward WHQ specifically into a new format.

But even that doesn't feel all that fresh or interesting anymore.

I dunno, I'll almost definitely wind up with a copy (probably get it through MM) but I feel pretty indifferent about it. And you know that they'll start rolling out the expansions posthaste...
ChristopherMD's Avatar
ChristopherMD replied the topic: #207600 31 Jul 2015 14:25
Hopefully the first expansion adds the board.
buzz71's Avatar
buzz71 replied the topic: #207601 31 Jul 2015 14:28
I'm cautiously optimistic. If done right, it could bring the spirit and the flavor of the original game to people who wouldn't ever get a chance to play the original.
I would expect the price point to be reasonable. I look forward to trying it out.
Gary Sax's Avatar
Gary Sax replied the topic: #207603 31 Jul 2015 14:48
Yeah, this is all going to be down to the quality of the design. I can imagine this going pretty well, but it has to be clever and thematic w/a lower overhead than a full minis dungeon crawl.
Josh Look's Avatar
Josh Look replied the topic: #207620 31 Jul 2015 16:09
ZZZZzzzzzzz.......

Love that the dude in the Green Lantern shirt uses a copy of Merchant of Venus to set his Mac up on.
Mr. White's Avatar
Mr. White replied the topic: #207625 31 Jul 2015 16:33
Wow...I wasn't that far off:
fortressat.com/forum/10-ameritrash/82702...?limitstart=0#205810

I've also come to appreciate Death Angel quite a bit. It's made me consider purchasing Space Hulk again, but I know better.

I do need to pick up the little expansions though.

Man, I'd love if FFG would have been able to swing a similar playing cardame for Warhammer Quest prior to the Old World getting destroyed. To have a version of Warhammer Quest in a little box that plays sort of like Death Angel would have been awesome. Heck, Advanced Heroquest would have been a better fit (it has henchmen - which would make a good 'second marine' to the main character with unique powers,),but AHQ doesn't have the pull WHQ seems to. Buying expansion packs that were new monsters/dungeon locations (orc and goblin lair, undead tomb, skaven lair, etc) would have been cool. Man, would have been a great little dungeoncrawler.


Anyway, looks like a big marketing fail here on the part of GW. They should have given FFG more lead time so this could have been called Warhammer Quest: The Cardgame of Dungeon Adventures in the Age of Sigmar.
VonTush's Avatar
VonTush replied the topic: #207626 31 Jul 2015 16:36
I was getting a Death Angel type vibe from it as well. Looking forward to this one personally.
Gary Sax's Avatar
Gary Sax replied the topic: #207631 31 Jul 2015 16:42
Soloing well would be a huge plus for me. That's Death Angel's bread and butter.
metalface13's Avatar
metalface13 replied the topic: #207702 01 Aug 2015 21:43
I'm intrigued, I enjoyed Death Angel and I love a dungeon crawl.
metalface13's Avatar
metalface13 replied the topic: #207703 01 Aug 2015 21:44
Also, don't forget the success of Blood Bowl: Team Manager.
wkover's Avatar
wkover replied the topic: #207719 02 Aug 2015 09:27

VonTush wrote: I was getting a Death Angel type vibe from it as well. Looking forward to this one personally.


It also sounds like they've adapted the quest mechanic from the LOTR coop card game, which we played regularly until Pathfinder was released.

Warhammer will have to be completely amazing to replace Pathfinder in my household.
Wetworks's Avatar
Wetworks replied the topic: #207722 02 Aug 2015 09:46
I'll wait for reviews on this one. I have Mistfall coming in this month and it's a mix of LOTR LCG, Mage Knight, with some of the card play of Myth.

I'll probably still end up picking up Warhammer Quest or Runebound 3.0 before the end of the year.
evilgit's Avatar
evilgit replied the topic: #207723 02 Aug 2015 09:50
Not a whole lot of detail in the actual game play there. But I'm interested. At least it's not Terrinoth again.
StrayKnife's Avatar
StrayKnife replied the topic: #207792 03 Aug 2015 10:12
So this is my first officially published design (with my brother Adam). We designed this after leaving FFG, but we've been trying to get any kind of movement on WHQ for years. Hopefully this is just the start :)

Hope some of you guys dig it!
-Brady
derekjinx's Avatar
derekjinx replied the topic: #207916 04 Aug 2015 09:35
I did try this at GenCon a few days ago. It's got some neat trappings and reminded me most of Lord of the Rings LCG. I wasn't getting a good vibe from it, but I can see it doing well due to license and the campaigning and streamlined design.
ChristopherMD's Avatar
ChristopherMD replied the topic: #207958 04 Aug 2015 20:08
I'm curious to hear how this plays solo compared to Pathfinder.
Manolito's Avatar
Manolito replied the topic: #207981 05 Aug 2015 01:59
I'm confident about this game, it's the kind of game that FFG does well, unexpensive non collectible card game like "Death Angel", "Rune Age", Blood Bowl Team Manager"... Or relatively cheap medium format like "Warhammer Diskwars" ou "Elder Sign"... I've stayed away from their collectible games (=money pits to me), but I've always enjoyed this kind of card games.
Sevej's Avatar
Sevej replied the topic: #207983 05 Aug 2015 02:52
Well at first I didn't care, but Descent 2nd ed was one of my favorite games. The price point is attractive too.
StrayKnife's Avatar
StrayKnife replied the topic: #208008 05 Aug 2015 09:55

Mad Dog wrote: I'm curious to hear how this plays solo compared to Pathfinder.


My bias aside, I'm a big fan of Pathfinder ACG, but didn't really enjoy it too much solo. A lot of interaction is lost. But in WHQ:ACG, when you play solo you control 2 heroes—this is mainly because of the "Aid" action that requires a buddy to be around to buff, and also because it's HARD and you need the backup. I usually don't like controlling 2 characters in solo, but it's pretty easy in WHQ, since you only really have 4 action cards per hero to worry about. You don't have to run 2 decks.

Also, having another hero around adds a lot of dynamic and tons of interactions with each hero's actions. I won't say it's "better" than PACG, of course, but hopefully that gives you an idea of the difference.