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Betrayal at Mystery Mansion

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Betrayal at Mystery Mansion Announced by Avalon Hill

What’s Going on at Mystery Mansion?

Based on the award-winning Betrayal at House on the Hill board game, Betrayal at Mystery Mansionoffers 25 brand new haunts based on popular Scooby-Doo episodes and movies. Playing as one of the members of The Mystery Inc. Gang, you explore the mansion and its grounds, finding clues, encountering strange occurrences, and maybe even catching sight of a monster!

When you find enough Clues to learn what’s really going on, that’s when the Haunt starts, and one player will switch sides to play the role of the Monster! Will you be able to stop them before they carry out their sinister plan?

Every time you play, it’s a new game making it the perfect family board game addition.

Discription from publisher's website.

 


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Josh Look's Avatar
Josh Look replied the topic: #307512 26 Feb 2020 17:22
I have to say, even though I’ve never cared for Scooby Doo and for as much of a barely able to function hot mess of a game as Betrayal at House On the Hill is, this is the most genius pairing of a well known game and IP since Loopin’ Chewie.
Shellhead's Avatar
Shellhead replied the topic: #307517 26 Feb 2020 17:41
Yeah, this is a much better match for the Scooby Doo license than that escape room game announced last week.

Still, I'm a little disappointed that Betrayal at House on the Hill isn't getting the classic Avalon Hill treatment, with a thick rulebook designed to address every possible aspect of the simulation. Chits, CRT, assymetrical starting positions and victory conditions, and every rule numbered something like 1.3.a.2.
Josh Look's Avatar
Josh Look replied the topic: #307519 26 Feb 2020 17:50

Shellhead wrote: Yeah, this is a much better match for the Scooby Doo license than that escape room game announced last week.

Still, I'm a little disappointed that Betrayal at House on the Hill isn't getting the classic Avalon Hill treatment, with a thick rulebook designed to address every possible aspect of the simulation. Chits, CRT, assymetrical starting positions and victory conditions, and every rule numbered something like 1.3.a.2.


Betrayal isn’t that kind of game. I think we all just need to get over it.
Shellhead's Avatar
Shellhead replied the topic: #307536 27 Feb 2020 09:55
Just kidding about the wargame treatmnet.

Betrayal at House on the Hill allowed for up to six players. The Scooby Doo crew has only five members: Fred, Daphne, Velma, Shaggy, and Scooby. So hopefully this game includes a generic older white guy character who is the betrayer every game. That's how worked in the cartoon. There was often just one extra character each episode, like a landlord or caretaker of the haunted house, and that was always the guy under the rubber monster mask at the end.
Josh Look's Avatar
Josh Look replied the topic: #307538 27 Feb 2020 10:32
My understanding is that the betrayer players character disappears (which also happened all the time on the cartoon) and they take control of the “monster.”
hotseatgames's Avatar
hotseatgames replied the topic: #307539 27 Feb 2020 11:11

Shellhead wrote: Just kidding about the wargame treatmnet.

Betrayal at House on the Hill allowed for up to six players. The Scooby Doo crew has only five members: Fred, Daphne, Velma, Shaggy, and Scooby.


SCRAPPY-DOO or this game is a failure
Shellhead's Avatar
Shellhead replied the topic: #307541 27 Feb 2020 12:02

hotseatgames wrote:

Shellhead wrote: Just kidding about the wargame treatmnet.

Betrayal at House on the Hill allowed for up to six players. The Scooby Doo crew has only five members: Fred, Daphne, Velma, Shaggy, and Scooby.


SCRAPPY-DOO or this game is a failure


Might as well call him Poochie.