Spiel des Jahres 2018 Nominees
Here they are. The Spiel des Jahres 2018 nominees.
Nominated for the "Game of the Year 2018"
Azul by Michael Kiesling
Publisher: Next Move / Plan B Games, Distribution: Pegasus Games
Tactical placement game for 2 to 4 players, ages 8+
Luxor by Rüdiger Dorn
Publisher: Queen Games
Tactical collection and running game for 2 to 4 players, ages 8+
The Mind by Wolfgang Warsch
Publisher: Nürnberger-Spielkarten-Verlag
Cooperative card game for 2 to 4 players, ages 8+
Nominated For Children's Game of the Year 2018"
Emojito by Urtis Šulinskas
Publisher: Huch! & friends
Sensitive party game for 2-14 players, ages 7+
Funkelschatz by Lena and Günter Burkhardt
Publisher: Haba
Tactical collecting game for 2-4 players, ages 5+
Panic Mansion by Asger Sams Granerud and Daniel Skjold Pedersen
Publisher: Blue Orange, Sales: Asmodee
Fast-paced skill game for 2-4 players, ages 6+
Nominated for "Kennerspiel des Jahres 2018"
Die Quacksalber von Quedlinburg by Wolfgang Warsch
Publisher: Schmidt Games
Risk-taking platelet pulling for 2 to 4 players, ages 10 and up
Pretty clever by Wolfgang Warsch
Publisher: Schmidt Games
Tactical dice game for 1 to 4 players, ages 10+
Heaven & Ale by Michael Kiesling and Andreas Schmidt
Publisher: eggertspiele
Strategic optimization game for 2 to 4 players, ages 12+
The Special Prize 2018:
Pandemic Legacy - Season 2 by Matt Leacock and Rob Daviau
Publisher: Z-Man Games
Cooperative strategy game for 2 to 4 players, ages 14+
All three nominees for GAME OF THE YEAR are only ages eight and up! Has that ever happened before?
Black Barney wrote: All three nominees for GAME OF THE YEAR are only ages eight and up! Has that ever happened before?
Going through the previous lists, it has happened twice before:
2012: Kingdom Builder, Eselbrucke, Las Vegas
2013: Hanabi, Augustus, Qwixx
There are a few other years where only one of the nominees was above eight and up.
I'll let you all know how they are.
Gary Sax wrote: It's good they didn't nominate Gloomhaven.
Fixed.
Also played Heaven and Ale and it's a typical mechanisms-first design with a gently dusted on theme. I know I harsh on this stuff a lot, but it's the usual fare. The rules are a mishmash, but at least it didn't get 14 other mechanisms piled on top of it. Again, looks very pretty.
* I approach baby Hitler *
(ten minutes later)
"Okay so the Fungoids are exactly like the Crystalines except the opposite..."
Funkelschatz is great fun. We tied a few times and I never won more than 3-4 points so it was always close and exciting. I noticed the tears starting to come after not winning after several games so I decided to switch it up to Panic Mansion
Big mistake
Because it’s a race on who can finish first, it’s much more stressful so after I won six in a row, she got pretty upset and ran up to her room crying. Ack! I hate this game, it’s way too intense. I was hoping for something more cooperative . I think the emojita one will be better
Watching her react was like reliving my childhood where I’d cry every time I was first eliminated from Risk or lost perpetually at chess (I don’t remember chess making me cry though). Anyway, I see she gets this after me. Her mom isn’t like this at all. She loves playing games and doesn’t mind losing
I wisely moved us to Disney Infinity after and we had a blast as Ultron and Stitch teamed up capturing gnomes in an obstacle course and visiting amusement parks
One night at the game shop, she wasn't sitting at the Jyhad table. She was at another table with some strangers, playing The Hobbit co-op boardgame. And she seemed really happy. After that, she didn't play Jyhad much anymore, and eventually broke up with her boyfriend and moved away.
It sounds like you should look into co-op games, for the sake of someone who doesn't enjoy direct competitive games.
Shellhead wrote: It sounds like you should look into co-op games, for the sake of someone who doesn't enjoy direct competitive games.
Depending on the age, I think it's important that you don't rely solely on co-op games to deal with this issue. Kids need to learn to lose at some level, and how to take lessons from the loss to improve themselves at a later date. Much of this involves how you approach the games you play, before during and after. If you had the same issue in your youth you may be telegraphing to your daughter without realizing it. Kids need to learn that they aren't going to get the best grade in the class every time.
That said, which one of you was Stitch? That's the much better pull for Infinity.
S.
Yeah learning to lose is super important. I eventually did and always take losses as a learning opportunity now. In fact it’s one of the only ways to get better. We talk after every loss and hopefully she’ll come around like I did. If I hadn’t taken all those brutal beats as a kid, I don’t think I would have become the strong competitor I ended up being.
She’s 7 now. I think she’s old enough to learn that winning isn’t the point of playing games, it’s just to have fun. Not sure how to instill that value though... especially when even I have trouble believing it, lol
Shellhead wrote: Barney, your situation reminds me of a a couple that used to play Jyhad. The guy taught his girlfriend how to play and helped her design some decks. The game is very complex and cutthroat, with each player trying to eliminate the player on their left. The girlfriend was very competitive, and took it very personally when she lost. Since it was a multi-player game and she was an average player, that meant that she usually lost. On a couple of occasions, she got so frustrated that she started crying during the game. I didn't like her, but I felt bad for someone who could be so miserable while playing a game.
This is my partner, but without the crying, just intense anger. The good part is that she knows it about herself, so she doesn't play competitive games as a general rule.
Gary Sax wrote:
Shellhead wrote: Barney, your situation reminds me of a a couple that used to play Jyhad. The guy taught his girlfriend how to play and helped her design some decks. The game is very complex and cutthroat, with each player trying to eliminate the player on their left. The girlfriend was very competitive, and took it very personally when she lost. Since it was a multi-player game and she was an average player, that meant that she usually lost. On a couple of occasions, she got so frustrated that she started crying during the game. I didn't like her, but I felt bad for someone who could be so miserable while playing a game.
This is my partner, but without the crying, just intense anger. The good part is that she knows it about herself, so she doesn't play competitive games as a general rule.
My girlfriend doesn't like to play boardgames. She is very competitive and doesn't like to lose, and assumes that she won't win against me because I play so many boardgames. Last year, I discovered that she even ruins a co-op game by ignoring teamwork and trying to treat it as just another competitive game.