It Came From the Tabletop! - Year One Retrospective (Part 1)
Podcast/Video Details
We go back through the games we played and talked about and give an update on where we stand on them, as well as induct a few into the newly founded yet very prestigious ICFTT Hall of Fame.
Intro/Outro by Minibosses!
Also, if it isn't obvious, we're recording via voice chat for the first time while we do the right thing and maintain social distancing. Please bear with us while we don't sound quite as good!
There's a maintenance aspect to the game, but frankly, that's what you do when the other team is taking their turn. There's action you do after your turn and action you do before your turn and that fills an awful lot of your opponent's turn.
There's a lot of games that have this kind of thing. When me and my buddies play Merchant of Venus we more or less are all taking our turns at the same time, where we use the movement part of the turn to keep in sync. You have to let the guy before you finish moving because he may beat you to a spot. But then after that you do your movement while he's finishing his melf pelt business and with any luck the guy due to go after you has cleaned up his unloading and loading prior to you handing him the dice and starting your own business.
Oh, and Josh, you do actually hate Scythe. Everyone hates Scythe, it's just a matter of time. If I can quote a man of great wisdom, "let the hate flow through you."
WadeMonnig wrote: It's weird but I file Mysterium as one of those great experiences but I don't need to own it. It thrives on new blood and unique cards. It's a great event but not a great game.
We’d been playing Obscurio (the latest from that designer) before things went south. Fantastic game, best one yet.
Sagrilarus wrote: World of Warcraft The Board Game did not have that much down time.
It was actually my first FFG game, and if memory serves correctly, my first hobby game. That’s a pretty tall order for an entry point, so much to manage, so yeah, our downtime with even two players was pretty steep.
I’m sure with more experience I would have eventually said, “Okay, you can start your turn while I do this,” but that’s never sat well with me. Not sure why, just one of those things, like Al with writing down locations in hidden movement games, it just rubs me the wrong way.
As for not being comfortable with concurrent turns, well, that's something that is going to increase play time. My guys are very comfortable with it. When we play Merchant of Venus the downtime comes when you're finished with your turn and the guy to your right (i.e., all the way around the horn) hasn't finished moving yet. But that's us, and games like Merchant of Venus or World of Warcraft allow for that. In games with tighter player coupling you just can't. You need to see where the guy before you finished.
I'm a big fan of team games, as I think they bring a lot of camaraderie to the play while still providing the challenge of a living breathing opponent (or two). World of Warcraft The Board Game really brings out the teamy goodness. Multiple players on the same side actually reduce downtime in this title, because there's plenty to talk about, both with leveling up and with next steps. I think this could be done better in a version 2 or another game of this scope, but I think "WoWTBG" was a great step in the right direction. Alas, very few designers following suit. I don't think there's much of a market for team games. Kinda sucks for me.
Don’t get me wrong, I will go along with starting the next turn before the current is technically over, I also value my time, but it wasn’t as much of a through that had occurred to me way back when (also, we were so new to hobby games that help every step of the way was more a thing) and I still don’t care for it now. Might be the type of games prone to it. Who knows, just isn’t my thing, plain and simple.
Agree with Josh that team games are underrated. Being something of an alpha gamer at the table, I've tried to curb that instinct for a while now and team games are a good way to do it. You don't want to ride roughshod over your teammate, since you're supposed to be doing things together (which appeals to my Marxist nature, anyway.) You don't want them being reluctant to speak up at a time when they might have an idea you haven't considered.
Jackwraith wrote: My entertainment isn't limited to my actively doing something and my approach to strategy definitely isn't, either. That said, if there are basic bookkeeping things to be doing on your turn before you're making moves that will impact me, then, sure, go ahead and do that stuff while I'm finishing up.
Well said. If the game is entertaining enough, I should enjoy seeing what happens to the other players and enjoy following the story that unfolds. Why is everybody in such a rush? I would rather enjoy a game fully than push through it just so that it is over more quickly. If there is less time available, play a shorter game. . .
Also, I'm surprised to hear Sag say he enjoys WoW the Board game, mostly because I don't think I've ever heard anybody say that. Ever.
engineer Al wrote: Also, I'm surprised to hear Sag say he enjoys WoW the Board game, mostly because I don't think I've ever heard anybody say that. Ever.
There was likely some alcohol involved.
I really did enjoy it. I think I played it three or four times. But I'm perfectly happy sitting down to one game for the entire evening.
Sagrilarus wrote: But I'm perfectly happy sitting down to one game for the entire evening.
Totally (he says, while having just traded a complete set of TI3...) When my regular 2-player partner was around, there were so many wargames that we'd just spend three hours playing on a weeknight. So many block games, like Sekigahara... Man, I miss those days.
hotseatgames wrote: My own projects kind of blew up.
Well THAT sucks! Do you mean "blew up" or "on hold" till we reach the other side?