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Shelf Toad of the Year
My most satisfying win, by far, was against an experienced player at a con. I think he was looking to crush me, and he didn't. Thought I was an easy mark, I guess.
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- Michael Barnes
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I managed to play both of them ten or so times with a friend that was really into wargaming at the time...and every game felt like we were learning the rules. Every action, every decision was either tentative- “Wait...is that right? Check the rules...” or inadvertantly strategically diasterous. I never felt those games click, nor did I ever feel like they rose above being a very visually unique and compelling way to depict Napoleonics.
I wanted to like them so bad...but eventually we just kind of agreed that Manoeuvre was more fun- and rewarding- to play.
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- Michael Barnes
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www.simmonsgames.com/tools/mapviewer/Fra...3PlayNotesFrame.html
Ok, Christ, never mind.
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Chaz wrote: BaM and NT both sold me largely on the looks. The block thing looks spectacular. I don't know when/if I'll ever get to play them. I didn't realize, but kinda suspected, that they were worth anything, mostly because I never wind up going to the trouble of selling games. Most of the ones I have aren't worth the time and effort to sell (like my first edition Battlelore and Pathfinder ACG that are big, and not in any demand), so I don't even bother looking. Even then, I don't know that I'd want to sell them because they'd be impossible to replace if I ever changed my mind.
How much of the BattleLore 1st ed do you have?
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- Cranberries
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- Don't give up.
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So what game is the perfect blend of the fun of Manoeuvre and the cool components of Napoleon's Triumph--Sekigahara?Michael Barnes wrote: I wanted to like them so bad...but eventually we just kind of agreed that Manoeuvre was more fun- and rewarding- to play.
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the_jake_1973 wrote:
Chaz wrote: BaM and NT both sold me largely on the looks. The block thing looks spectacular. I don't know when/if I'll ever get to play them. I didn't realize, but kinda suspected, that they were worth anything, mostly because I never wind up going to the trouble of selling games. Most of the ones I have aren't worth the time and effort to sell (like my first edition Battlelore and Pathfinder ACG that are big, and not in any demand), so I don't even bother looking. Even then, I don't know that I'd want to sell them because they'd be impossible to replace if I ever changed my mind.
How much of the BattleLore 1st ed do you have?
Just the base box and whatever elemental you got for preordering. I never picked anything else up, ironically, because it never actually got played.
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I don't regret getting rid of it. Yes, it looks cool but it was just beyond me.
Sekigahara's biggest PROBLEM is the components. Well the lack of proportion between the blocks and the board. That was an issue GMT was and perhaps is still having where the bits just utterly obscure the board in a completely irritating fashion. It happens in Andean Abyss and it happens in Sekigahara too. It too was another game I never quite enjoyed. Other's rave about it and their reaction is valid. I'd never say it was a bad game but it too was ejected from my collection.
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repoman wrote: Napoleon's Triumph was a game I never understood. Tried to play it with a friend of mine and we got through about two turns, put it back in the box, and sold it long ago.
Guns of Gettysburg is where I hit my understandability limit. We ordered a 4-pack of GoG from the original Kickstarter, and over time every single one of us ended up selling off the game. I wasn't ready to devote 6 months to learning the rules to the point where I could actually teach them, only to forget the rules again 6 months later.
I appreciate Simmons' creations, but Simmons' refusal to include playbooks is the epitome of stupid.
And to emphasize a point above: A big issue with NT for new players (and probably also BaM and GoG) is that it only takes one bad decision, and you just lose. A single battle can definitely decide the outcome of a game (broken lines, huge morale hit, etc.).
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Really hope I get a chance to play it in anger, but it does make me want to get the expansions. The sides are very different. No idea about their balance.
Does this have a decent VASSAL module? I could see it playing well VASSAL since it's pretty pure I go-you go
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- SuperflyPete
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- southernman
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SuperflyTNT wrote: How does Ascendancy pair up to the old school MB Gamemaster games?
It is like Risk or A&A in that each player individually builds then moves attacks on their turn rather than in the Phases mechanic in games from the last two decades. While that works in those other two games I have found that with random system draws and multiple move & attacks available with the command chits it is just too easy for someone to to do a tank rush on another player if there starts to be a discrepancy in resources between them, and this can be amplified by the (awesome) exploration mechanic where the players connect at different stages in the game. I suspect this is worse in a three player game than it would be in a four player game but I doubt I'll get four people playing this for a long time.
Basically it needs a variant where everyone builds then everyone moves.
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