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Memoir '44 Campaign Book
29 Mar 2009 02:24 #24707
by Partizan
Memoir '44 Campaign Book was created by Partizan
Another lame Memoir expansion was announced this week, but I haven't heard from anyone here about the Campaign book yet. Is there anyone here who has it and played it? It sounded great, but TOS forums have been pretty quiet on it and I'll never get an honest opinion on it from the DOW fanboy Memoir forum.
Is it what you hoped for?
Since the players don't switch sides, are the campaigns pretty balanced more or less?
Is it what you hoped for?
Since the players don't switch sides, are the campaigns pretty balanced more or less?
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01 Apr 2009 14:02 #24972
by generalpf
Replied by generalpf on topic Re:Memoir '44 Campaign Book
I'm in the same position as you. I've got Eastern Front and Pacific Theater. I've also got Terrain Pack but it's mostly useless, and I'm not a fan of the air rules from the Air Pack, which I also have. I won't be buying Overlord or any of the paper crap. I realized that I haven't played all the scenarios enough to need more of them (though I have played them all) so I think I'll be passing on the Campaign Book. There have been several errors found in the book, which ruins the aesthetic beauty of it for me.
If you end up buying the Campaign Book, let us know how it is. (I wonder if I can find it on eMule?)
If you end up buying the Campaign Book, let us know how it is. (I wonder if I can find it on eMule?)
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01 Apr 2009 14:10 #24973
by Juniper
Replied by Juniper on topic Re:Memoir '44 Campaign Book
I think it includes the following tokens for amphibious invasion scenarios:
- waterski trooper
- floating ramp
- caged shark
- powerboat
- waterski trooper
- floating ramp
- caged shark
- powerboat
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04 Apr 2009 11:03 #25191
by derekjinx
Replied by derekjinx on topic Re:Memoir '44 Campaign Book
I am a fan of the Air Pack as it added a nice level of strategic decision to the game. Memoir '44 is one of my favorites, and one I can get non-gamers to play. The biggest question the air power poses is "when do I pull the trigger" and it really changes the flavor of some scenarios and how they play out. I haven't tried the official campaign system yet, although typos aren't a big deal in my book.
I will be picking this up as I had tried the campaign system from TOS posted by a user and found the theatre we chose to be a little imbalanced. It left me craving more.
I'm not sure how much more they can get out of this game system... whats left that they havent covered?
I will be picking this up as I had tried the campaign system from TOS posted by a user and found the theatre we chose to be a little imbalanced. It left me craving more.
I'm not sure how much more they can get out of this game system... whats left that they havent covered?
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04 Apr 2009 11:14 #25192
by generalpf
Replied by generalpf on topic Re:Memoir '44 Campaign Book
thejinx13 wrote:
I'd find those decisions a lot more interesting if the strafing power wasn't so flaccid and ineffective.
The biggest question the air power poses is "when do I pull the trigger" and it really changes the flavor of some scenarios and how they play out.
I'd find those decisions a lot more interesting if the strafing power wasn't so flaccid and ineffective.
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