- Posts: 1979
- Thank you received: 633
Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)
Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.
Arkham Horror Strategies and Tricks
Over the last 3 months I've played Arkham Horror in California, Minnesota, Dallas, Maryland and Pennsylvania and with about 20 different people. I've noticed slight differences in how everyone approaches Arkham Horror. Personally, I was taught how to play Arkham Horror by American Megafuna Dan and Uba. From Uba, I learned to place the highest priority on quickly getting clues and sealing gates but from playing with other people I learned that other people take different approach to Arkham Horror.
So what I'm going to do is submit a question every week about one aspect of Arkham Horror. If you have an idea for question send it my way and I'll add it to the list. If we run out of ideas about Arkham Horror we can switch to a different game.
Possible Future Questions:
What's your favorite thing to spend gates and monster trophies on?
What's your favorite Arkham Location for encounters?
If somebody handed you $10 in Arkham Horror where would you spend your money?
Are there any little trick you have to make the game run more smoothly?
When are you willing to use clue tokens?
I always have my Luck, Fight, Will, Sneak Slider in the wrong place at the wrong time. How do you decide to adjust your sliders?
Week #1 question. What do you do on your first few turns in Arkham Horror?
Uba's East Coast Strategy: Get clues. Once you get 5 or 6 clues start jumping through gates and seal gates. This seemed like a logical strategy based on the fact the objective of the game is to seal 6 gates. The idea here is that at the beginning of the game there's a lot clues and not many monsters in your way so you want to grab them up before gates open up and up all the clues.
Minnesota Strategy from Shellhead and Thaad: Get gear up. Get weapons, spells and stuff. Then you're ready to kill some stuff. This also makes sense because there's nothing worse than being stuck in woods or somewhere else with a difficult monster blocking your way and all you have to fight the monster with is a cross and a lantern. Also, you want to make sure you get to the General Store before the Terror Track hits 3.
So how do you like spending your first couple of turns in Arkham?
Please Log in or Create an account to join the conversation.
- Black Barney
- Offline
- D20
- 10k Club
- Posts: 10045
- Thank you received: 3553
So how do you like spending your first couple of turns in Arkham?
At the risk of sounding like a total asshole, "it depends."
It depends (in my opinion) on what characters were chosen. i feel that it's really important for people to play to the strengths of their characters.
But all other things remaining equal, I say GATHER CLUES is the priority. You save up money and work that stuff out as you gather clues and do other stuff but have in mind that you gotta be spending most money trying to buy Elder Signs at some point.
Please Log in or Create an account to join the conversation.
A lot depends on the other characters and their starting gear. We tend to label each other at the start. You're playing the trumpet player? You're a sealer. Michael McGlenn... you're definitely a monster whacker.
So if I'm already set for combat, then I check to see how the other players are set up. Is there anything that I can give them? Or trade? Is there somebody with a Find Gate spell who should be grabbing clues and sealing?
So maybe I'm running over to trade with somebody. Or running interference by whacking that first monster out of the way.
Alternatively, maybe I'm starting with a character who already has at least three clue tokens. In that case, I rush to the less active unstable locations (like Hibb's Roadhouse) to grab clue tokens and hopefully not stumble into an extra gate.
All other things being equal, my first move is usually to the General Store.
Please Log in or Create an account to join the conversation.
However, my wife and I usually play four player games and if one character is closer to 5 or 6 clues, we'll usually let him/her go for the places with several clues.
The idea behind Stormknighst variant (which we've discussed elsewhere, but basically it's: place doom token when you'd normally have monster surge) is to make closing gates without sealing something you'd actually want to do. We usually play with it (but are ready to return to the original rules, I think), but actually rarely go for closing sans sealing anyways.
Please Log in or Create an account to join the conversation.
But all other things remaining equal, I say GATHER CLUES is the priority. You save up money and work that stuff out as you gather clues and do other stuff but have in mind that you gotta be spending most money trying to buy Elder Signs at some point.
If you're playing with more than a couple of expansions, fishing for Elder Signs is a big waste of time. There are only four in the game, and every time you go shopping, you are required to buy one of the three items if you can afford it. Camping out in the Curiositie Shoppe was viable before, but now it's a money pit.
Please Log in or Create an account to join the conversation.
- metalface13
- Offline
- D10
- Posts: 4753
- Thank you received: 701
Please Log in or Create an account to join the conversation.
I guess we kind of do a combination of the two opening strategies. The people near clues try to gather them up and the people near a store go shopping first. It's kind of a rush to do both, depending on where you are.
Every time I play, I wish that FFG had made this a big box game bursting with plastic. It just cries out for minis. Monster chits just don't cut it. You need them to randomly draw, but I want a fig to place on the board.
Please Log in or Create an account to join the conversation.
How the heck do people store the game and the expansions? The lid on my base game won't even close all the way now.
Has anyone tried the league scenarios posted on the FFG website?
Please Log in or Create an account to join the conversation.
Every time I play, I wish that FFG had made this a big box game bursting with plastic. It just cries out for minis. Monster chits just don't cut it. You need them to randomly draw, but I want a fig to place on the board.
There would be a problem with scale for the miniatures. A ghoul would be about the same size as an investigator. A dhole would cover your table.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
I just finished playing base game + Innsmouth with 5 players. I was playing the ex-con so my personal story said if I collect 5 clues I would pass but if only 3 clues were left on board I would fail. So you can guess what I did my first 5 turns.
With Innsmouth, I think it's a good idea to send one investigator up to Innsmouth right away to start dropping clues to get ready for the Federal Raid.
When you play Dunwich or Innsmouth I think it's a good idea also to send somebody through a gate right away to close it even if they can't seal it. I've seen a few games with about 4 investigators that end pretty quickly when there's 7 or so gates open on the board. When playing with Dunwich or Innsmouth you're more likely to end up with too many gates opening because there's more unstable locations than just playing the base game alone.
Please Log in or Create an account to join the conversation.
SusanR wrote:
Every time I play, I wish that FFG had made this a big box game bursting with plastic. It just cries out for minis. Monster chits just don't cut it. You need them to randomly draw, but I want a fig to place on the board.
There would be a problem with scale for the miniatures. A ghoul would be about the same size as an investigator. A dhole would cover your table.
Never mind the Cthonians...
Please Log in or Create an account to join the conversation.
Don't get me wrong, I love plastic as much as the next guy. But for this game cardboard is brillant.
Please Log in or Create an account to join the conversation.
- Posts: 44
- Thank you received: 0
Please Log in or Create an account to join the conversation.
- Posts: 771
- Thank you received: 2
Please Log in or Create an account to join the conversation.