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The Art of Writing Rules

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25 Feb 2009 10:10 #22196 by grimnir
Replied by grimnir on topic Re:The Art of Writing Rules
The best rulebooks are liberally peppered with examples of play. So many issues are resolved by taking the time to illustrate how the game plays.

Galaxy Trucker has a good set of rules in this regard but I don't like the way they've split the rules into "intro" and "full game" sections.

The rulebook for Combat Commander: Europe rocks with examples and should be gold standard for wargame rules.

Fantasy Flight does a great job with their rulebooks, even when they are lengthy.

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25 Feb 2009 10:23 #22197 by Deleted User 1

Galaxy Trucker has a good set of rules in this regard but I don't like the way they've split the rules into "intro" and "full game" sections.


I agree. The full game is not that difficult that it needed to be spoonfed by breaking the game up.

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25 Feb 2009 10:32 #22199 by ChristopherMD
the*mad*gamer wrote:

Galaxy Trucker has a good set of rules in this regard but I don't like the way they've split the rules into "intro" and "full game" sections.


I agree. The full game is not that difficult that it needed to be spoonfed by breaking the game up.


Agreed.

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