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Excuse Me, I Take Exception To That Barnes!!!
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Does this imply that Barnes always gets it right? NO!!!
One of the biggest mistakes Barnes has ever made was his review of Days of Wonder's "Pirate's Cove"
There is no doubt to any real gamer that "Pirate's Cove" is a leading contender for best Pirate game. I would rank "Pirate's Cove" and ""Rum and Pirates" neck and neck as the best pirate games on the market.
Let's look at where our reviewer of the year went wrong.
Barnes talks about a "pasted on theme" and "boring rules". The classic Knizia cliche of the pasted on theme does not apply at all for "Pirates Cove"
The rules themselves are brilliant, especially the "Mutiny" rule.
Barnes contradicts himself badly by saying its hard not to get into the Pirate theme but then says the game is boring. I don't know about you guys but when I am into a game's theme I am having a good time.
You could say this about a lot of games. Let's look at "Cash N Guns". The mechanics include playing a card and pointing a foam gun. That is boring. But the theme of the game and the actual play are great! The same can be said about "Pirate's Cove"
Barnes goes on to say that best strategy is to avoid fighting. I have heard this stated in other places as well , but it is obvious to me that they haven't played the game enough because the there are HUGE variables at play based on the cards that show up during the game, especially the Parrot cards.
Barnes in general rails against Days of Wonder Games and it really seems like a game company bias creeps into his reviews at times. I really wish a game reviewer would take the company out of the equation and just focus on the game. It would make for a better review.
Barnes ends his comments on "Pirate's Cove" with a simple question:
"Pretty vacant?"
Which I and and millions of other gamers would answer NO!!!!!!!!!
The game is Ameritrash to the core and short Ameritrash to boot, great pirate action, dice rolling, strategic planning, with all the flavor of what a Pirate game should be.
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- Michael Barnes
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Uh...Steve...there aren't millions of other gamers IN THE WORLD. At least not hobby-focused board gamers.
PIRATE'S COVE is indeed, pretty vacant. It's a bunch of bells and whistles gussied up with cute pirate art without much interesting to do or say in it. When I say it had a "pasted on theme" (did I really- how embarassing), I think what I was reacting to was the fact that the game doesn't feel very piratey when you actually play it. It looks piratey enough, sure. But I never once felt like the game could be nothing but a pirate game. In sum- high executive theme, low conceptual theme. It could be about medieval merchants going from stall to stall and it'd be the same game.
I haven't played it in like four or five years...the last time I played it was the second time I played it with the DoW set but probably the fourth or fifth time I played it, having owned PIRATENBUCHT. I gave it plenty of chances to impress me, and every time I played it I just thought it was really, really dumb and very shallow in a bad way.
As for DoW, no, I don't like most of their games. Two of the absolute worst games I've played in recent years have been DoW games (COLLESSEUM, CLEOPATRA), the M44 series is fine but I'm not interested in it anymore, the TICKET TO RIDE stuff I have zero interest in, and most of their other products I find have EXTREMELY limited replay value and I think they are the absolute epitome of style over substance. SHADOWS OVER CAMELOT was good for three plays until you realized that you were bamboozled into buying a glorified rummy game. There's a major publisher that turned down SoC specifically because it was too shallow. Funny enough, when I get around to doing a review of SMALL WORLD it's going to get a better write-up then you might have expected. I still hate the art and the cutey-poo bullshit they insist on, but it's a decent game. Not a great one, but it's decent enough.
Finally, the other factor in all this is that I really, really don't like pirate-themed games. In fact, I kind of hate them in general and if a game is coming out with a pirate theme I'm almost never interested in it at all. Van Overbay's SEA ROVERS was the one that I've played that I actually really liked other than the original BLACKBEARD. PLUNDER was OK too, but it had so many bugs and fairly sloppy design. New BLACKBEARD...oy vey. I can't believe folks actually liked that.
Then there was LORDS OF THE SPANISH MAIN...Sierra Madre...it may be good, but it's one of those that no one is ever willing to play, and the one time I got people to sit down for it the game completely tanked.
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There's a major publisher that turned down SoC specifically because it was too shallow. Funny enough, when I get around to doing a review of SMALL WORLD it's going to get a better write-up then you might have expected. I still hate the art and the cutey-poo bullshit they insist on, but it's a decent game. Not a great one, but it's decent enough.
I agree that the whole "silly fantasy" thing is really starting to wear out its welcome, but for crissakes, man, it's a kids game. What do you want?
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Anyone try the GMT Winds of Plunder game (I know you are competing for VPs, but it is by GMT) or Merchants & Marauders (which I gather is being re-released as Age of Piracy)?
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Plus, it's got big friggin' plastic pirate ships.
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I'm holding out hope for Merchants & Marauders to be the great pirate game.
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- Space Ghost
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I liked the AH games Nexus Ops, Monsters Ravage America, etc. around the time Swords & Skull came out ... but never got a chance to play it. How was that for a pirate game?
BTW, Pirate King is a pretty decent pirate/race game.
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So far, Pirate King is my pick for best pirate game. I like games with boats, where boat movement is well simulated. The original Black Beard did that to a fault. I think I was becalmed for like an hour and couldn't do anything the last time I played it.
P.S. I've heard from several regular moms (as in woman who wouldn't call themselves gamers, but who play games with their families, because that's what families do) that their families like Pirates Cove.
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- Space Ghost
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I'll stick to Pirate King with my game group, Blackbeard for solo play, and Pirate's Cove for the family. A win, win, win.
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I recently saw many copies of Sword & Skull going for a song at the local toystore, but have never read anything good about it, so ignored the compulsion to buy it just because it was cheap.
I am still interested in picking up Pirate King at some point, but Flaster was having a few problems finding a local carrier to pick it up. I'll have to check again to see if anything has changed.
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- southernman
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I wouldn't mind picking up a copy of Pirate's Cove if I can find a cheap copy. I have this pegged as a "family game" rather than "hobby game", but I have a young family so it should go down just fine. But it seems way overpriced for what it is.
Arrggghhh - if this had been posted two months ago I could have brought my copy with me on my trip back home and gently fleeced you for it. I wasn't too far away for a couple of days - staying with my sister in Wgtn and visiting my cousin and family on a farm at Waikanae.
Next time. And yes - I know, we could have organised a game session ....
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I'm mostly done with the "win by choosing what your opponents don't choose games." Pirates' Cove it at least a decent design.
Sword and Skull is worth picking up. I suspect the backlash is that it is a roll and move, and takes a little too long. It does take a little too long, but it is a VERY good roll and move. It is structured around binary decisions, and the decisions are often both appealing.
IT also does feel reasonably piratey, although not so much as Pirate King.
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I'm really happy I picked one up when they were blowing out all those AH/Hasbro titles for $10-15 and would heartily recommend that anyone else do the same if you see one, but I'd have been bummed if I got it for original retail of $45-50.
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