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Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)
Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.
We need to talk about Into the Breach
Everyone has a different way of approaching this game mentally, I'm sure, but what I do is think about each enemy that is shooting at a building or objective as a problem. My ideal objective is to get at least one or two mech moves to take care of two problems simultaneously---that could be blocking a shot while punching a different bug to kill it, pushing two units with one shot, or moving a single enemy to kill another enemy before it shoots.
The turn order button in the top is super important. Environmental damage and fire happens *before* any of the enemies and the enemies operate in a particular order, and this can be very, very important. I must admit I still run into issues sometimes where I didn't understand a particular game rule and I lose the game or get a bunch of grid damage I wasn't expecting.
Their recommendation to start with the initial squad is a good idea, I think. Unless you get easily bored by them, I would play them for a while and learn them, maybe till you get a win. That squad deals direct damage and teaches you about how push powers can be much better than direct damage in a lot of cases. They're quite powerful, so don't feel like the new squads you open up will give you so much better a chance to win the game or something.
This game is much, much easier to win than FTL imo on "normal" difficulty, which I exclusively play. I'm not a god like Jexik
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Camila Vera (immune to web/smoke) is very good with the Rusting Hulks, especially the Jet Mech.
Abe Isamu (Armor) is very good with a bunch of self-damaging units, including the Charge Mech in The Zenith Guard, A couple options in the Hazardous Mechs (or whatever that last team is called). He's also good in the Steel Judoka to make it easier to get their armor achievement, or with the Blitzkrieg in the Rock launcher to have even more armored guys that won't die immediately to your own lightning.
Bethany Jones (starts with a shield) is busted with the Ice Mech from the Frozen Titans. It normally freezes itself when its power is used, but not if shielded.
I got cocky and stared a new game just playing hard with all the new add-ons to make things weirder. I lost twice with the Rift Walkers, haha. Maybe I'm a bit rusty and the new stuff messes with me.
Another very general piece of advice I'll give. When you get a new squad, look at their achievements. Often it will clue you in to what some of their tricks are.
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+3 grid trait is such a horrible draw. By contrast, the new opener trait is inCREDible.
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Jexik wrote: Another very general piece of advice I'll give. When you get a new squad, look at their achievements. Often it will clue you in to what some of their tricks are.
Getting some of these requires weird degenerate play that makes a run only about getting it, but even these abbreviated achievement runs can still be quite educational about what is possible.
I hate the 30 minute one.
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Well, I can play it, but no progress carries over so why bother.
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mtagge wrote: The new squads all seem to me to rely on advanced positioning plays. Funny, I don't remember sucking this much the first time.
Between that and the new enemies, I’m struggling a bit more too. Certain mechs seem real powerful, but also more conditional.
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mtagge wrote: The new squads all seem to me to rely on advanced positioning plays. Funny, I don't remember sucking this much the first time.
They're quite difficult, I would definitely proceed through the squads somewhat linearly if you're having trouble. They're mostly ordered in a tutorial fashion. I hadn't gotten a 4 island victory with the fire guys so that's my next priority, I'm also missing their "five guys on fire" achievement.
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