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What BOARD GAME(s) have you been playing?
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I'm like 5 missions into SC:AM now and still digging it. The mission variety does feel pretty strong in the early going.
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I introduced them to Legacy of the Unconquered Sun. I picked it up for 25$ a couple years ago at B&N. A big-box, adventuring, dice-fest that is brought low by a terrible rulebook. It is a pain to slog through. Overall, the mechanics are easy. As this was the first time teaching it to new players in a long while, it was pretty elementary to teach. I do enjoy the co-op and PvP aspects of it, but there are also fun screwage elements to it. It is possible to arrive at a dominion(province) ahead of another player and steal the quest they were going for. Or fighting a different person's rival to steal the rewards. It can be picked up super cheap. I like it as much, or more than Runebound.
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mads b. wrote: Still playing the moonbase assault in SCAM where you have to rescue thralls and find schematics. I think I've tried it four times without winning. I play with only two rocketeers, but does more good guys make the game easier?
Bringing more Rocketeers along on the mission tends to make a mission BIGGER but not always easier. With more aliens being scanned, there can be a lot of firepower coming in at a single Rocketeer. Then again, a few Rocketeers working together can create some very effective combinations.
The Moon: Boarding Action scenario is a pretty elaborate one, and the pressure doesn't let up. The schematics & rescued Thralls are objectives, but they're also very useful tools. You'll need every trick in the book to succeed.
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- SuperflyPete
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Prof is great for healing and Dethrallifying, Strafey is good for killing shit
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- Michael Barnes
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I had a buddy over last night and we played some BattleCon...I had not played this since it was first out, Brad Talton sent me the two most recent releases (Fate of Indines and a "remastered" War of Indines). I forgot how much I really like it. It's less mind-gamey than Yomi, but in reflection I think I may actually prefer it to Yomi even though I still think that was a great design. BattleCon is more fun to play, and it's easier to dig right into. The pairing up of attack styles and bases is a great idea, and having a limited hand where the decision points are in making (and timing) these pairs is a good gameplay concept. We did a bunch of matches over about 90 minutes, he had never played but he was up to speed with it pretty quickly despite a couple of timing speedbumps. I got some of the promo characters, so we had Bruce Lee in the mix, which was fun. I think I have, between the two sets and the promos, something like 38 characters to choose from. And they're all pretty unique, most have special mechanics, unique cards or tokens that set them apart.
We were just picking stuff at random, mostly, but it does seem like the kind of game where you will get the most out of it if you really focus on learning just a couple of characters and their match-ups. Just like in a fighting video game.
Kids are all up into Cube Quest...which kind of sucks, because I really want them to play Battleball with me instead.
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Michael Barnes wrote: Kids are all up into Cube Quest...which kind of sucks, because I really want them to play Battleball with me instead.
LOVE Battleball. Love it.
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- Michael Barnes
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Scarlett (just turned 4) doesn't really get it yet but she plays as my teammate and does all the die rolling and sometimes player selection.
The last game we played was actually pretty good even though I was sandbagging to give him a chance. He wound up doing this amazing four or five turn run where he rolled ones and twos versus every blocker and just left a trail of destruction all the way to the touchdown. This morning when I took him to school he was talking about it.
It's really too bad that couldn't have been a product line...as it is, it's kind of perfect but it's hard to not want there to be extra teams, new abilities and so forth.
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Battleball is just a perfect example of "less is more".
It also has the single coolest "die shape" of any game (the incredible 6-sided football die).
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- SuperflyPete
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If you don't own Battleball, you have failed at this hobby. It's really that simple.
Cube Quest was fun the first 2 times I played it (and I mean for 5 minutes). Then it was obvious that it's a very kid-friendly game and is really not great for adults. On balance, I'd much rather play Crossbows and Catapults.
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Hopefully Hasbro supports this game. The fact that there weren't expansions for this game on store shelves day one is bonkers.
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