Designed by Japanese designer Satochika Daimon, Gunshi is named for...
The longer I've been in this hobby, the more I am impressed when a game is able to thread the needle of rewarding good planning while still letting players improvise in the moment. It is easy to lean too hard in one direction or the other, either making a stuffy experience that punishes new players or a totally bonkers experience where everything is unstable. It is worth applauding when a game finds a good balance between these two extremes. The balance is what has impressed me so much about Gunshi: The Art of Strategy.