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Multi-player Space Battle ?
- Space Ghost
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- fastkmeans
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- Matt Thrower
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- Shiny Balls
- Number Of Fence
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- Notahandle
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. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Starmada also does World War I!
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I've picked up the latest rules set in Federation Commander: Klingon Border but haven't learned it yet. Supposedly these new rules are slimmed down and game play is more manageable. Hopefully they accomodate multiplayer scenarios in a 3 hour timeframe -- if not, write it down for the next session.
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- Sagrilarus
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Silent Death fits this too. I've been trying to pick up a copy of the base game on the cheap. The minis are discounted on the website but the original rules are out of print and go for about $40 on ebay (with minis and some other fluff in the box).
Sag.
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http://www.star-ranger.com/Home.htm
One that I've heard good things about is Full Thrust from Ground Zero Games. The rules are free online via their site and from what I recall there is ship building much like in BattleTech and you can custom build ships out of whatever you have floating around the house or any ship models from other lines.
http://www.groundzerogames.net/
LvT
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I designed a quick and easy starship battles game where I could run a four player game with three new players and allow them to construct ships (point based) and have time for two games in 2-3 hours tops. It might not scale to huge numbers of ships but we had some fun with it.
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(And a Metagaming classic before that).Stellar Conquest is an old AH bookshelf game that fits the bill.
I'm not sure, though. If this is more of "blow shit up" sort of desire, I'd look elsewhere. I mean, you can blow some d00dz up in Stellar Conquest, but it's more of an exploration thing.
Now, for some classic "navy in space" action, you can't go wrong with Starfire.
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I can't believe no one has mentioned TI3. It's one of the highest rated games in the "Recommendations" section of this site. Huge space battles and epic in scale. Of course it takes a good while to play, but it's worth the effort.
I was assuming he was looking for something more on a tactical rather than strategic level.
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- Michael Barnes
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HA HA! Oh...mercy...
Yeah. That might be an option if you've got 2-8 MIT grad students fired up to calculate missle propulsion, inertia, and trajectories in a zero-G environment.
If you want "fast and dumb", sit tight until Branham gets BATTLE BEYOND SPACE to shelves. It's not really dumb, it's actually a little thinky but it's immediate, plays in about 30 minutes, and I think it's pretty awesome. It's like the end of THE LAST STARFIGHTER or something.
FEDCOM is a good option, but bear in mind you've got to have everybody on board with the rules. It _is_ easier than SFB by miles. But it's still demanding and complex.
What was that PNP one everyone was hoo-hawing about a while back? Is it WORMHOLE? It looked cool, I just can't be bothered to make it.
I've wanted to try HARD VACUUM, but never got a chance.
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Soooooo if you see Z-Man popping out a space battle game, it might be of interest... totally helpful advice.
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