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No one is getting rich from exploding kittens
- Sagrilarus
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- Pull the Goalie
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To add to this-- I have no doubt that a large number of people got in on the game just to admire/enjoy the artwork, and another large portion joined just to be "part of the club." The game itself was mostly irrelevant. That seems hard for a lot of gamers to grasp.Gary Sax wrote: Famous artist, guy who does The Oatmeal webcomic. He has VERY dedicated fans. Look into Tesla museum stuff to see another example.
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- SuperflyPete
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- Salty AF
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SuperflyTNT wrote: I, personally, find Exploding Kittens as fun or more fun than Old Maid and Go Fish. Less fun than Uno, though. In any event, I paid like 20$ for it, which is the same I'd pay for a pizza and an order of bread sticks. That said, I'm already a fan of the Oatmeal comic, and I personally backed the game solely because of the enjoyment I got from this: theoatmeal.com/pterodactyl_video
This thread sounds like a bunch of dudes with some jealousy issues, for real. The guys are making money doing something they love, which is as close to "living the dream" as possible. Fuck yeah, good on them.
I've never followed the Oatmeal, but like I said, the games we play matter as a way to spend our time. If it's all about the people you're spending time with and you'd like to enjoy the Oatmeal artwork or jokes, I think watching that video for 3 minutes is a lot more fun than playing this game. I also like Uno better than it, probably Go Fish too, and those are both cheaper and can be grabbed while waiting for the person in front of you to buy their deodorant at Target.
I couldn't imagine that the development for this game took any longer than a few months. I'm not sure how long the art took to make, but it's not my thing. I can think of at least a dozen games that cost me $20 or less that I'll play again and again. I hope to never play this game again. You can call that jealousy if you want, but it's an awful game.
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So far I've seen backers bitch about creators offering "exclusives" at retail, shipping items to retail before fulfilling pledges (despite there never being a delivered-before-retail promise) and not having constant updates. Now you have the amateur business experts weighing in with their demand for an accounting of where their money went. The percentage of backers who are thin-skinned, hysterical fucking babies are the #1 reason I would not want to fund a project via KS.
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Five years ago I met Chris Withers at a board game meetup. He was at the time a 3 time WBC champion of Twilight Struggle. He told me he had the opportunity to meet the designer. The guy told him he only made about $25 grand from it and at that time it was the top rated game on BGG.
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Shoulda had The Oatmeal draw the map. Some fat farting russkies would have meant money in the bank!Alastair MacDirk wrote: Nobody got rich off Twilight Struggle either, apparently.
Five years ago I met Chris Withers at a board game meetup. He was at the time a 3 time WBC champion of Twilight Struggle. He told me he had the opportunity to meet the designer. The guy told him he only made about $25 grand from it and at that time it was the top rated game on BGG.
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- Cranberries
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- metalface13
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craniac wrote: Who is getting rich? Reiner Knizia?
Christian Petersen.
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jeb wrote:
Shoulda had The Oatmeal draw the map. Some fat farting russkies would have meant money in the bank!Alastair MacDirk wrote: Nobody got rich off Twilight Struggle either, apparently.
Five years ago I met Chris Withers at a board game meetup. He was at the time a 3 time WBC champion of Twilight Struggle. He told me he had the opportunity to meet the designer. The guy told him he only made about $25 grand from it and at that time it was the top rated game on BGG.
That sounds about right. Royalties on the wargame side are only a few percentage points of sales if that, and that's wholesale I believe . At that time, TS had sold maybe 30,000 copies. Its had a few print runs since then; IIRC a year ago Gene Billingsley said it had sold about 50K copies. That's damn good for a company of GMT's scale.
If you're selling direct to consumer a la Kickstarter you can make more money per unit for sure.
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metalface13 wrote:
craniac wrote: Who is getting rich? Reiner Knizia?
Christian Petersen.
Zev? #hopefully
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- ChristopherMD
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- hotseatgames
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- Michael Barnes
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Boo fucking hoo, their little piece of shit card game- which is like any number of other on-the-market piece of shit card games but with "beloved" (?) art by someone that does a Web site- OUTPERFORMED pretty much all of them and netted them an in-the-pocket profit that exceeds what a lot of titles muster, at least in the tiers below the big FFG/Z-Man/Asmodee type games that sell in almost mass market quantities.
I mean shit, if I slapped together some bullshit card game with a funny meme to appeal to internet-addicted teenagers and made FIVE HUNDRED BUCKS off it I'd be happy. Anybody that thinks they are going to make millions of dollars off just about any kind of game is a fucking idiot.
This is about like when somebody goes into Pawn Stars with something they think is worth $50,000 and Rick shoots them down with a $500 offer. And the crestfallen person limps off "I know it's really worth $50,000, someone is going to pay me that for this".
I mean, seriously...SIX FIGURE profit and there's crybabyism about "not getting rich" from a rinky dink card game? What the fuck did these people expect, for it to be the next Magic: The Gathering?
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