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Thrower's Tallies: Top Eight Designers
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21 Jul 2015 19:27 #206692 by Ancient_of_MuMu
Replied by Ancient_of_MuMu on topic Thrower's Tallies: Top Eight Designers
I think the way I think about greatness is how much would I be interested in buying a game before I saw the designers name and it would be the final thing that pushed me over to actually putting my money on the line and buying a game of theirs, as there are very few designers that I would actually put in that category.
Richard Garfield is number 1 by a long way and I would only have to be about 50% interested.
Then there are a whole bunch of guys that are level who have produced multiple games that I have quite liked so if 70% interested I would probably buy: Corey Konieczka, Rob Daviau, The Eon team, Rick Priestly, Jervis Johnson and at the moment just scraping in is Eric Lang.
Then you have a whole bunch of designers that are uneven or not quite proven to me so I would have to be 90% interested already to be swayed: Vlaada Chvatil, Reiner Knizia, Kevin Wilson, Richard Launius, Richard Hamblen, Christian Marcussen, Donald X Vaccarino
Richard Garfield is number 1 by a long way and I would only have to be about 50% interested.
Then there are a whole bunch of guys that are level who have produced multiple games that I have quite liked so if 70% interested I would probably buy: Corey Konieczka, Rob Daviau, The Eon team, Rick Priestly, Jervis Johnson and at the moment just scraping in is Eric Lang.
Then you have a whole bunch of designers that are uneven or not quite proven to me so I would have to be 90% interested already to be swayed: Vlaada Chvatil, Reiner Knizia, Kevin Wilson, Richard Launius, Richard Hamblen, Christian Marcussen, Donald X Vaccarino
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21 Jul 2015 23:50 #206703 by KingPut
Sivel and Beach are on my top 10, maybe top 5 designer. The attention to detail and the constants that are created when developing a war game or historical games is so much more than an Ameritrash or Euro game. Yes, a historic game have build in theme and story but that's easy compare to constraints that a war game creates.
Replied by KingPut on topic Thrower's Tallies: Top Eight Designers
iguanaDitty wrote: Ed Beach is up there for me. Here I Stand, Virgin Queen, and several parts of the GCACW series which I love.
If I ever play Wir Sind das Volk Richard Sivel might have 3 titles on my list as well with Maria and Friedrich. Although arguably both of these guys have designed one game and then refined it to produce another game (HiS/VQ and Friedrich/Maria).
Sivel and Beach are on my top 10, maybe top 5 designer. The attention to detail and the constants that are created when developing a war game or historical games is so much more than an Ameritrash or Euro game. Yes, a historic game have build in theme and story but that's easy compare to constraints that a war game creates.
The following user(s) said Thank You: iguanaDitty, DukeofChutney
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