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Potion Explosion - A Creativity Quest Review
- Matt Thrower
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- Shiny Balls
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- Number Of Fence
However you might deny it, there's a comforting nostalgia in games that remind us of toys. Memoir '44 and its box full of plastic tanks and soldiers. The link between the Star Wars games of now and the action figures of yesterday. And now Potion Explosion, which is full of marbles. In four bright primal colours. A shame, then, that they're cheap marbles, chipped and misshapen. To make the game work, they need to roll down chutes and sometimes the chunky ones get stuck. Nothing a quick tip won't fix, but annoying.
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- Legomancer
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- D10
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- Dave Lartigue
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- SuperflyPete
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- Salty AF
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- SMH
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- The component quality is a little lacking. Matt has mentioned this above. The marbles kind of suck, some of the cuts in the cardboard are conspicuous by their absence, and the marble machine can be a touch delicate. Pick it up wrong when fully loaded, and it will fall apart just enough for the marbles to come out.
- The rules are okay, not great. There are some corner cases concerning the 9th marble in the chute that aren't covered in the rules. However, it's Potion Explosion, not Magic: The Gathering. We just made a rule that made sense to us and pressed on.
- AP is lurking in there. You can end up scratching your head for a couple of minutes trying to maximize your turn. And sometimes you don't get a chance to think real hard about your turn until it's your turn.
However, we did have fun. I ran off with the first game, because I got it a little faster. I lost the other two though, because she got it a little better. Scores were close, with two points between us in both games. I'll play it again.
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