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Warhammer Quest: The Adventure Card Game
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03 Aug 2015 10:12 #207792
by StrayKnife
Replied by StrayKnife on topic Warhammer Quest: The Adventure Card Game
So this is my first officially published design (with my brother Adam). We designed this after leaving FFG, but we've been trying to get any kind of movement on WHQ for years. Hopefully this is just the start
Hope some of you guys dig it!
-Brady
Hope some of you guys dig it!
-Brady
The following user(s) said Thank You: ubarose, Ska_baron, metalface13, ChristopherMD, DeletedUser, Feelitmon
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04 Aug 2015 09:35 #207916
by derekjinx
Replied by derekjinx on topic Warhammer Quest: The Adventure Card Game
I did try this at GenCon a few days ago. It's got some neat trappings and reminded me most of Lord of the Rings LCG. I wasn't getting a good vibe from it, but I can see it doing well due to license and the campaigning and streamlined design.
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04 Aug 2015 20:08 #207958
by ChristopherMD
Replied by ChristopherMD on topic Warhammer Quest: The Adventure Card Game
I'm curious to hear how this plays solo compared to Pathfinder.
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05 Aug 2015 01:59 #207981
by Manolito
Replied by Manolito on topic Warhammer Quest: The Adventure Card Game
I'm confident about this game, it's the kind of game that FFG does well, unexpensive non collectible card game like "Death Angel", "Rune Age", Blood Bowl Team Manager"... Or relatively cheap medium format like "Warhammer Diskwars" ou "Elder Sign"... I've stayed away from their collectible games (=money pits to me), but I've always enjoyed this kind of card games.
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05 Aug 2015 02:52 - 05 Aug 2015 02:53 #207983
by Sevej
Replied by Sevej on topic Warhammer Quest: The Adventure Card Game
Well at first I didn't care, but Descent 2nd ed was one of my favorite games. The price point is attractive too.
Last edit: 05 Aug 2015 02:53 by Sevej.
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- Posts: 108
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05 Aug 2015 09:55 #208008
by StrayKnife
My bias aside, I'm a big fan of Pathfinder ACG, but didn't really enjoy it too much solo. A lot of interaction is lost. But in WHQ:ACG, when you play solo you control 2 heroes—this is mainly because of the "Aid" action that requires a buddy to be around to buff, and also because it's HARD and you need the backup. I usually don't like controlling 2 characters in solo, but it's pretty easy in WHQ, since you only really have 4 action cards per hero to worry about. You don't have to run 2 decks.
Also, having another hero around adds a lot of dynamic and tons of interactions with each hero's actions. I won't say it's "better" than PACG, of course, but hopefully that gives you an idea of the difference.
Replied by StrayKnife on topic Warhammer Quest: The Adventure Card Game
Mad Dog wrote: I'm curious to hear how this plays solo compared to Pathfinder.
My bias aside, I'm a big fan of Pathfinder ACG, but didn't really enjoy it too much solo. A lot of interaction is lost. But in WHQ:ACG, when you play solo you control 2 heroes—this is mainly because of the "Aid" action that requires a buddy to be around to buff, and also because it's HARD and you need the backup. I usually don't like controlling 2 characters in solo, but it's pretty easy in WHQ, since you only really have 4 action cards per hero to worry about. You don't have to run 2 decks.
Also, having another hero around adds a lot of dynamic and tons of interactions with each hero's actions. I won't say it's "better" than PACG, of course, but hopefully that gives you an idea of the difference.
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