Gaslands: Refuelled
Shoot, ram, skid, and loot your way through the ruins of civilisation with Gaslands: Refuelled, the tabletop miniature wargame of post-apocalyptic vehicular mayhem. With all-new material including expanded and enhanced perks, sponsors, vehicle types, and weapons. Gaslands: Refuelled contains everything a budding wasteland warrior needs to build and customise their fleet of vehicles in this harsh post-apocalyptic future. With a host of options for scenarios, environmental effects, and campaigns, players can create their own anarchic futures.
Gaslands: Refuelled is a revised and expanded set of rules for the multi-award winning wargame of vehicular combat, written by Mike Hutchinson.
Featuring all of the material introduced in the Time Extended supplements, updated rules that factor in the feedback from the Gaslands community, and all-new content, this hardback rulebook gives players everything they need to take their death races to the next level.
The familiar artwork from the first edition is joined by some stunning new pieces from David Auden Nash to help inspire you in your vehicular creations.
Speaking about the book, author Mike Hutchinson said “The community reaction to Gaslands has been overwhelming, and I’m so excited to have been able to revisit the game to give folks the ultimate “director’s cut”! Thank you to everyone that has played and enjoyed Gaslands, thank you to everyone that has given us feedback, and thank you twice more to everyone that has introduced Gaslands to a friend!”
Reviews and Articles About Gaslands: Refuelled
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Editor reviews
The game is great and doesn't do too much, nor take too long. It encourages you to drive fast and make mistakes, just like a good racing game should do. You *can* spend a ton of time doing custom scenarios, etc, the rules will support it, but it...
1. How big is this hardback ruleset? Is this Heroscape complexity, or Battletech complexity?
2. What's the cheap, quick way to get models onto the table to implement this?
2) Just buy some hotwheels -- nothing is faster or cheaper than .99 cars
I don't think there is a cheaper / easier minis game to get into.
Gaslands is one of the most accessible (and board gamey) miniatures games out there. It’s very easy. I’ve introduced quite a few 7-9 year olds to it. The rules are very easy, and once everyone realizes the relationship between speed and how much you can turn, and how much it’s worrh risking rolls, anyone can get it.
Osprey is seriously just killing it lately. I just got an advance of their upcoming Ragnarok game, which claims to be Viking skirmish with a heavy metal influence. It looks stupendous. Their books are such a pleasure to read and flip through.
The guy doing the Gaslands art rules...his stuff is so damn good.
I think I'm buying this critter.
They have an advantage in using the artwork from their historical books, but that is only minor factor in their success. It is mostly teaming up with Northstar miniatures, which gave them street cred with miniature wargamers, and now focussing more on simpler, skirmish type games that wargamers can easily get into.
Frostgrave was a hit because you could just use fantasy miniatures and terrain you had lying around. I think our club did 5 or 6 campaigns in a row. And of course they have brought out 6 boxes of seld assembly plastic miniatures (from adventurers to monsters) that allow you to create your own unique warband.
So now there's Ronin (Samurai), En Garde (17th centruy musketeers), Black Ops (modern special forces), Men Who Would Be Kings (colonial). A special series is the Lion Rampant/Dragon Rampant/Pikeman's Lament medieval/fantasy/17th century battle rules on the same simple system.
Bolt Action for WWII miniature battles is also doing very well.
Not all rule sets have been as successful, eg Scrappers, an attempt to do for Sci Fi what Frostgrave had been for fantasy.
Their board gaming branch is a bit less adventurous, with a rerelease of Escape From Colditz and Wallace's London. Not sure how Wallace's Wildlands is catching on.
For a while, they seemed to dilute the brand by throwing everything against the wall to see if it stuck. Scrappers, Rogue Stars and Kobolds and Cobblestones all went over like lead (not Led) zeppelins.
Still, their output seems to have slowed a bit in the last year, no?
Pretty psyched for Ragnarok.
I’ll probably pick up Burrows and Badgers as well. I’m sort of at the point where I just buy minis that look cool so I like having a small library of good miniatures rules.
blatz wrote: I actually think Rogue Stars is pretty cool. I love the scenario builder and the activation system is really cool. Mostly, I bought it to justify buying and painting a bunch of pulp sci-fi minis.
I’ll probably pick up Burrows and Badgers as well. I’m sort of at the point where I just buy minis that look cool so I like having a small library of good miniatures rules.
I loved, loved, loved the scenario builder from Rogue Stars. The activation was cool, too, though I think Sfigoli did it better in the SoBaH series. I equally hated the dozen or so +1/-1 modifiers appended to each and every action.
Have you tried Rogue Planet? (No relation to Osprey or Rogue Stars). If you like pulp, you’ll love the look of it. I haven’t yet had a chance to play it, but it features absolutely no measuring, which both appeals to me and scares me.